Recent advances in head-mounted light field displays for virtual and augmented reality (Conference Presentation)

Author(s):  
Hong Hua
2021 ◽  
Vol 31 (39) ◽  
pp. 2170292
Author(s):  
Tae‐Heon Yang ◽  
Jin Ryong Kim ◽  
Hanbit Jin ◽  
Hyunjae Gil ◽  
Jeong‐Hoi Koo ◽  
...  

2020 ◽  
pp. 2005692
Author(s):  
Hojoong Kim ◽  
Young‐Tae Kwon ◽  
Hyo‐Ryoung Lim ◽  
Jong‐Hoon Kim ◽  
Yun‐Soung Kim ◽  
...  

2015 ◽  
Vol 6 (2) ◽  
pp. 1
Author(s):  
Judith Kelner ◽  
Eduardo Albuquerque

This special issue of the JIS (SBC Journal on Interactive Systems) acknowledges the best papers of the XVII Symposium on Virtual and Augmented Reality (SVR 2015). SVR – the most important event on Virtual and Augmented Reality in Brazil in the last 17 years. Academic and professional members of the Brazilian Computer Society (SBC) support the conference since its beginning. To attend reader expectations, the selected papers come from different sub-areas of the Virtual and Augmented Reality. The developments introduced in the papers reflect important recent advances and achievements by the community. More specifically, this issue includes studies on crowd simulation, gesture driven interaction, the use of a camera as a pointing device, and tracking by applying grayscale conversion.


2021 ◽  
Vol 31 (39) ◽  
pp. 2170289
Author(s):  
Hojoong Kim ◽  
Young‐Tae Kwon ◽  
Hyo‐Ryoung Lim ◽  
Jong‐Hoon Kim ◽  
Yun‐Soung Kim ◽  
...  

2021 ◽  
pp. 2008831
Author(s):  
Tae‐Heon Yang ◽  
Jin Ryong Kim ◽  
Hanbit Jin ◽  
Hyunjae Gil ◽  
Jeong‐Hoi Koo ◽  
...  

2018 ◽  
Vol Vol 17 (Vol 17, No 1 (2018)) ◽  
pp. 128-140
Author(s):  
Oleksandr Pushkar

The article deals with the approach to developing an advertising multimedia product for the promotion or sale of goods or services. Under the advertising product is an advertising video, an interactive commercial, 3-D advertising, virtual and augmented reality, an online store. Based on the analogy method, a diagram of the process of perceiving the advertising multimedia product by the user is presented. The use of the hybrid approach of customer development for updating the multimedia product and taking into account the virtual values of users is substantiated. Developed scenarios for the development of a multimedia product, depending on the results of achieving the planned goals. The sequence of multimedia product development is proposed based on the convergence of face-to-face and screen-to-screen approaches.


Author(s):  
Kate Ferris ◽  
Ryan M. Kelly ◽  
Ross Brown ◽  
Greg Wadley ◽  
Steven Baker ◽  
...  

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