ON THE COMPLEXITY OF COMPUTING VALUES OF RESTRICTED GAMES
The aim of this paper is to compute Shapley's and Banzhaf's values of cooperative games restricted by a combinatorial structure. There have been previous models developed to study the problem of games with partial cooperation. Games restricted by a communication graph were introduced by Myerson and Owen. Another type of combinatorial structure introduced by Gilles, Owen and van den Brink is equivalent to a subclass of antimatroids. Cooperative games in which the set of players is a partially ordered set, that is, games on distributive lattices was investigated by Faigle and Kern. We introduce a new combinatorial structure called augmenting system which is a generaligation of the antimatroid structure and the system of connected subgraphs of graph. We present new algorithmic procedures for computing values of games under augmenting systems restrictions and we show that there exist problems with polynomial algorithm complexity.