scholarly journals Decision-Making in a Real-Time Business Simulation Game: Cultural and Demographic Aspects in Small Group Dynamics

2017 ◽  
Vol 16 (03) ◽  
pp. 779-815 ◽  
Author(s):  
Johanna Bragge ◽  
Henrik Kallio ◽  
Tomi Seppälä ◽  
Timo Lainema ◽  
Pekka Malo

Simulated virtual realities offer a promising but currently underutilized source of data in studying cultural and demographic aspects of dynamic decision-making (DDM) in small groups. This study focuses on one simulated reality, a clock-driven business simulation game, which is used to teach operations management. The purpose of our study is to analyze the characteristics of the decision-making groups, such as cultural orientation, education, gender and group size, and their relationship to group performance in a real-time processed simulation game. Our study examines decision-making in small groups of two or three employees from a global manufacturing and service operations company. We aim at shedding new light on how such groups with diverse background profiles perform as decision-making units. Our results reveal that the profile of the decision-making group influences the outcome of decision-making, the final business result of the simulation game. In particular, the cultural and gender diversity, as well as group size seem to have intertwined effects on team performance.

Author(s):  
Miguel Prado-Roman ◽  
Alberto Prado-Roman ◽  
Iria Paz-Gil

In a labour market so saturated with competent professionals and full of business adversities, students feel that the traditional educational system is not enough to enable them to be well prepared to compete efficiently in it. Therefore, in this research we have developed a business simulation game that allows them to delve into several fundamental facets so that they can ensure their professional success: involvement, capacity to analyze the environment, and decision-making capacity. This activity consisted of formulating, through a business competition, three business models with their corresponding web pages, data on their activities and different operating environments for each of them. The participants in this study were students of industrial organization and associated degrees (N = 76). The results of the study have determined that the students have been able to develop their skills in a real environment, as well as to improve their professional skills and their ability to make influential decisions in the management of the company. This simulation has enabled students to cope with real situations in which to apply the knowledge acquired during the career. In this way, students have felt better trained to be compete in the current competitive labour market. Resumen En un mercado laboral tan saturado de profesionales competentes y lleno de adversidades empresariales, los estudiantes sienten que el sistema educativo tradicional no es suficiente para que puedan estar bien preparados para competir de manera eficiente en el mismo. Por ello, en esta investigación hemos desarrollado un juego de simulación empresarial que les permita profundizar en diversas facetas fundamentales. Esta actividad consistió en formular, bajo el prisma de un concurso empresarial, tres modelos de empresas con sus correspondientes páginas web, datos sobre sus actividades y entornos de operatividad diferentes para cada una de ellas. Los participantes de este estudio fueron alumnos del grado de organización industrial y grados asociados (N = 76). Los resultados del estudio han determinado que los alumnos han podido desarrollar sus habilidades frente a un entorno real, así como mejorar sus destrezas profesionales y su capacidad para poder tomar decisiones influyentes en la dirección de la empresa. Esta simulación les ha permitido a los alumnos poder hacer frente a situaciones reales sobre los que aplicar los conocimientos adquiridos durante la carrera. De esta manera, los alumnos se han sentido mejor formados para poder competir en un mercado laboral tan competitivo como el actual.


Author(s):  
Hélder Fanha Martins

This chapter reflects on the concept of educational simulations and games applied to business and aims at describing how a Web-based competitive management game has helped to achieve that. The authors discuss their objectives and those of the game and outline their reasons for choosing it. They describe the context at ISCAL and the game’s main features, showing how it is played over a semester. The authors consider, as online simulation facilitators of what is predominantly a student-led learning process, that the game helps students to gain a real feel for collaboration, managerial decision-making, and teamwork.


2016 ◽  
Vol 38 (2) ◽  
pp. 130-137 ◽  
Author(s):  
Emily Treen ◽  
Christina Atanasova ◽  
Leyland Pitt ◽  
Michael Johnson

1980 ◽  
Vol 2 (1) ◽  
pp. 30-37 ◽  
Author(s):  
James T. Low

Business simulation games allow students to experience applied decision-making in a fashion not provided by other forms of classroom instruction. Well-designed games can give students hands-on experience in decision-making under uncertainty in a competitive environment related to the course content. However, these advantages will be difficult to obtain without careful preparation on the part of the instructor in selecting and implementing games for specific classes. This article provides detailed recommendations regarding the factors which must be considered before introducing a simulation game into a class. Taking these factors into account should enable even the uninformed instructor to successfully use business simulation games and to avoid the pitfalls experienced by instructors who learned of these factors the hard way.


Author(s):  
Amelia C. Regan ◽  
Hani S. Mahmassani ◽  
Patrick Jaillet

The application of intelligent transportation system technologies to freight mobility requires dynamic decision-making techniques for commercial fleet operations, using real-time information. Recognizing the productivity-enhancing operational changes possible using real-time information about vehicle locations and demands coupled with constant communication between dispatchers and drivers, a general carrier fleet management system is described. The system features dynamic dispatching, load acceptance, and pricing strategies. A simulation framework is developed to evaluate the performance of alternative load acceptance and assignment strategies using real-time information. Real-time decision making for fleet operations involves balancing a complicated set of often conflicting objectives. The simulation framework provides a means for exploring the trade-offs between these objectives. Results suggest that reductions in cost and improvements in service quality should result from the use of dynamic dispatching (assignment) strategies in addition to traditional planning tools. These results and the overall simulation framework are discussed.


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