Quick draw of the original handwriting base on quadratic Bezier curve

Author(s):  
Shengan Zhou ◽  
Dongfa Gao ◽  
Dehua Zhou

According to the use of normal mouse as an input device to achieve the quick draw of the original handwriting, this paper proposed a quick draw Method of original handwriting based on quadratic Bezier curve. Firstly, the method obtained moving speed and the direction information of the mouse and the information helped to obtain the periphery polygon vertex of the original handwriting drawing. Then Corresponding vertices of a polygon was used to structure the Bezier curve on both sides of the original handwriting to generate the peripheral curve polygon of the original handwriting. Finally, it was input by filling the curve polygon to simulate the user’s handwriting. The experimental results show that the algorithm interacts smoothly and has good simulation effect. Compared with other original handwriting drawing methods with the help of the related electronic input devices, this method only needs the normal mouse instead of stylus and multi touch device to achieve the smooth drawing of original handwriting. Therefore it has wide application value.

1996 ◽  
Vol 06 (04) ◽  
pp. 435-441
Author(s):  
PIERRE J. MALRAISON

Analytic constraint solvers have a limited set of available geometries, typically lines and circles. This paper examines a method for constraining the control net of a rational quadratic Bezier curve so that it is always an elliptical arc.


2016 ◽  
Vol 138 (3) ◽  
Author(s):  
Soheil Arastehfar ◽  
Ying Liu ◽  
Wen Feng Lu

Digital prototypes (DPs) allow designers to communicate design concepts to users by rendering physical characteristics of the concepts. To enhance user understanding of the concepts, it is important that the users be able to make better estimates of the values of the characteristics. Correctness of the estimates can depend on two crucial factors: the ability of DPs to render the physical characteristics and the way the DPs are used to communicate the physical characteristics. However, little attention has been paid to the latter. A DP can be used in different ways, e.g., it can be projected on different backgrounds, or be manipulated using different input/output devices. Hence, it is important to identify an effective way of using DPs, via an assessment of the effectiveness of various ways. This paper introduces a methodology for evaluating the effectiveness of communication of physical characteristics to users using DPs. The methodology is used to assess the degree to which users can correctly and quickly estimate the values of the characteristics through interactions with DPs. Such assessments are then analyzed with statistical methods and hypothesis tests to reveal the effectiveness. To validate the proposed methodology, the size of hand-held electronic consumer products, such as smartphones, is considered in a case study. In the study, the effectiveness of two communication setups is evaluated. The same DP is used in both setups, while the environments and input devices are different. The experimental results show that the evaluated effectiveness can reflect how successful the setups are, and can help select the best way of using the DP, i.e., by providing a better environment, a better input device, or a combination of both.


2005 ◽  
Vol 15 (02) ◽  
pp. 209-228 ◽  
Author(s):  
DONGUK KIM ◽  
DEOK-SOO KIM ◽  
KOKICHI SUGIHARA

Presented in this paper is an algorithm to compute a Euclidean Voronoi diagram for circles contained in a large circle. The radii of circles are not necessarily equal and no circle inside the large circle wholly contains another circle. The proposed algorithm uses the ordinary point Voronoi diagram for the centers of inner circles as a seed. Then, we apply a series of edge-flip operations to the seed topology to obtain the correct topology for the desired one. Lastly, the equations of edges are represented in a rational quadratic Bézier curve form.


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