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Scaling multiplayer online games using proxy-server replication
Proceedings of the 16th international symposium on High performance distributed computing - HPDC '07
◽
10.1145/1272366.1272399
◽
2007
◽
Cited By ~ 1
Author(s):
Jens Müller
◽
Sergei Gorlatch
◽
Tobias Schröter
◽
Stefan Fischer
Keyword(s):
Online Games
◽
Proxy Server
◽
Multiplayer Online Games
◽
Server Replication
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Using Massive Multiplayer Online Games in Telehealth
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10.1037/e530522011-015
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2010
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Author(s):
Andrea Gaggioli
◽
Alessandra Gorini
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Giuseppe Riva
Keyword(s):
Online Games
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Multiplayer Online Games
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Massive Multiplayer Online Games
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What do they think and why it matters? Views of administrators and faculty on the use of Massively Multiplayer Online Games for Learning
Computers and Education Open
◽
10.1016/j.caeo.2021.100034
◽
2021
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pp. 100034
Author(s):
Papia Bawa
◽
SUNY Brockport
Keyword(s):
Online Games
◽
Massively Multiplayer Online Games
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Multiplayer Online Games
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Games For Learning
◽
Massively Multiplayer
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A measurement study of virtual populations in massively multiplayer online games
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games - NetGames '07
◽
10.1145/1326257.1326262
◽
2007
◽
Cited By ~ 38
Author(s):
Daniel Pittman
◽
Chris GauthierDickey
Keyword(s):
Online Games
◽
Massively Multiplayer Online Games
◽
Measurement Study
◽
Multiplayer Online Games
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Massively Multiplayer
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Transactions in Massively Multiplayer Online Games
Encyclopedia of Big Data Technologies
◽
10.1007/978-3-319-77525-8_184
◽
2019
◽
pp. 1712-1718
Author(s):
Kaiwen Zhang
Keyword(s):
Online Games
◽
Massively Multiplayer Online Games
◽
Multiplayer Online Games
◽
Massively Multiplayer
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SLA-based operation of massively multiplayer online games in competition-based environments
Proceedings of the International C* Conference on Computer Science and Software Engineering - C3S2E '13
◽
10.1145/2494444.2494468
◽
2013
◽
Cited By ~ 3
Author(s):
Vlad Nae
◽
Radu Prodan
◽
Alexandru Iosup
Keyword(s):
Online Games
◽
Massively Multiplayer Online Games
◽
Multiplayer Online Games
◽
Massively Multiplayer
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Load balancing for massively multiplayer online games
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games - NetGames '06
◽
10.1145/1230040.1230064
◽
2006
◽
Cited By ~ 33
Author(s):
Fengyun Lu
◽
Simon Parkin
◽
Graham Morgan
Keyword(s):
Load Balancing
◽
Online Games
◽
Massively Multiplayer Online Games
◽
Multiplayer Online Games
◽
Massively Multiplayer
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Columns of Figures as Sources of Aesthetic Illusion Browser-Based Multiplayer Online Games
Immersion and Distance
◽
10.1163/9789401209243_013
◽
2013
◽
pp. 339-364
Keyword(s):
Online Games
◽
Multiplayer Online Games
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Informal In-Game Help Practices in Massive Multiplayer Online Games
Lecture Notes in Computer Science - Social Informatics
◽
10.1007/978-3-319-15168-7_27
◽
2015
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pp. 218-222
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Cited By ~ 1
Author(s):
Paul Okopny
◽
Ilya Musabirov
◽
Daniel Alexandrov
Keyword(s):
Online Games
◽
Multiplayer Online Games
◽
Massive Multiplayer Online Games
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Combining Interest Management and Dead Reckoning: A Hybrid Approach for Efficient Data Distribution in Multiplayer Online Games
2016 IEEE/ACM 20th International Symposium on Distributed Simulation and Real Time Applications (DS-RT)
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10.1109/ds-rt.2016.28
◽
2016
◽
Cited By ~ 1
Author(s):
Iryanto Jaya
◽
Elvis S. Liu
◽
Youfu Chen
Keyword(s):
Hybrid Approach
◽
Data Distribution
◽
Dead Reckoning
◽
Online Games
◽
Multiplayer Online Games
◽
Interest Management
◽
Efficient Data
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Smartphone Cross-Compilation Framework for Multiplayer Online Games
2010 Second International Conference on Mobile, Hybrid, and On-Line Learning
◽
10.1109/elml.2010.13
◽
2010
◽
Cited By ~ 11
Author(s):
Arno Puder
◽
Ilmi Yoon
Keyword(s):
Online Games
◽
Multiplayer Online Games
◽
Compilation Framework
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