scholarly journals Participatory design methods to define educational goals for full-body interaction

Author(s):  
Marie-Monique Schaper ◽  
Laura Malinverni ◽  
Narcis Pares
2018 ◽  
Vol 19 (1) ◽  
pp. 71-89 ◽  
Author(s):  
Laura Malinverni ◽  
Marie-Monique Schaper ◽  
Narcis Pares

Over the past years an increasing number of digital learning environments based on Full-Body Interaction have been developed. Research in this field is often based on Designer-Driven approaches and is only recently employing Participatory Design techniques. However, these participatory approaches have reported relevant challenges related to including users in the design of spatial and bodily qualities of interaction. These shortcomings require extending research methods to effectively focus on embodied resources in the essential design and evaluation processes. To address this issue, we propose a methodological approach that combines multimodal analysis with Participatory Design techniques to include embodied resources in the participatory design processes for Full-Body Interaction. The proposed approach is applied to the iterative design of two Full-Body Interaction Learning Environments. Through the analysis of the outcomes of these case studies, we discuss the affordances multimodal analysis can offer to inform and guide the design process for embodied interaction.


2020 ◽  
pp. 170-187
Author(s):  
Kristian Kloeckl

This chapter explores the richness of practice-based frameworks and improvisation techniques in the performing arts. It illustrates how these can become a resource for an improvisation-based design approach by developing a concrete hybrid city application. Participatory design methods use improvisation to develop applications in collaboration with users. They attempt to unlock tacit kinds of knowing and gain firsthand appreciation of existing or future conditions by engaging participants and designers together in a concrete situation. In role-play techniques, for example, cards are handed to each participant that introduce the scene and contain information about rules associated with that specific scene, goals to be achieved, and the roles that participants enact.


2011 ◽  
Author(s):  
Marco Gillies ◽  
Max Worgan ◽  
Hestia Peppe ◽  
Will Robinson ◽  
Nina Kov

2020 ◽  
Vol 23 (2) ◽  
pp. 239-262 ◽  
Author(s):  
Claudia Murray ◽  
Joe Doak ◽  
Katherine McNeil ◽  
Paloma Oms

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