Analysis of Interaction Design and Evaluation Methods in Full-Body Interaction for Special Needs

Author(s):  
Ciera Crowell
2021 ◽  
Vol 28 (4) ◽  
pp. 1-42
Author(s):  
Marie-Monique Schaper ◽  
Narcis Pares

Research in Full-Body Interaction suggests the benefits of activities based on using embodied resources to strengthen the sensorimotor, cognitive and socio-emotional aspects of the user experience. However, scholars in this field have been often primarily concerned with the comprehension of and design for the user's mind. Little attention has been drawn on its connection to the bodily experience. The scarcity of adequate co-design methods with and for children to raise an awareness of their body during design risks of deriving interaction design decisions only from the perspective of adult designers. In this article, we present our research on novel co-design techniques to elicit children's embodied awareness. These techniques were analysed in the context of a design workshop series with a local theatre school. For the analysis, we used the Think4EmCoDe research framework, a tool to foreground key aspects of an embodied co-design technique for children. Results indicate the benefits of techniques based on physical theatre practice that (1) help children understand their body and space as mediators of ideas and meaning making processes; (2) allow them to incorporate the specific features of Full-Body Interaction in their co-design.


2011 ◽  
Author(s):  
Marco Gillies ◽  
Max Worgan ◽  
Hestia Peppe ◽  
Will Robinson ◽  
Nina Kov

Author(s):  
Tsugunosuke Sakai ◽  
Haruya Tamaki ◽  
Yosuke Ota ◽  
Hiroshi Takemura ◽  
Ryohei Egusa ◽  
...  

Author(s):  
Andrew Wodehouse ◽  
Jonathon Marks

This research explores emotional response to gesture in order to inform future product interaction design. After describing the emergence and likely role of full-body interfaces with devices and systems, the importance of emotional reaction to the necessary movements and gestures is outlined. A gestural vocabulary for the control of a web page is then presented, along with a semantic differential questionnaire for its evaluation. An experiment is described where users undertook a series of web navigation tasks using the gestural vocabulary, then recorded their reaction to the experience. A number of insights were drawn on the context, precision, distinction, repetition and scale of gestures when used to control or activate a product. These insights will be of help in interaction design, and provide a basis for further development of the gestural vocabulary.


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