The ACM SIGGRAPH / Eurographics Symposium on Computer Animation

2021 ◽  
Keyword(s):  
1997 ◽  
Author(s):  
Tau Rho Alpha ◽  
Dorothy L. Stout ◽  
Scott W. Starratt

Author(s):  
D. Kravtsov ◽  
O. Fryazinov ◽  
V. Adzhiev ◽  
A. Pasko ◽  
P. Comninos
Keyword(s):  

Symmetry ◽  
2021 ◽  
Vol 13 (5) ◽  
pp. 827
Author(s):  
José Ignacio Rojas-Sola

The study of graphic communication techniques that engineers, architects, and designers use to express ideas and concepts, or the graphic expression applied to the design process, is becoming increasingly important. The correct interpretation of graphic language allows the development of skills in the training of an engineer or architect. For this reason, research on this topic is especially valuable in finding improvements or new proposals that help toward a better understanding of those techniques. This Special Issue shows the reader some examples of different disciplines available, such as engineering graphics, industrial design, geometric modeling, computer-aided design, descriptive geometry, architectural graphics and computer animation.


2018 ◽  
Vol 2018 ◽  
pp. 1-13
Author(s):  
M. Vynnycky ◽  
G. M. M. Reddy

The perspective 3-point (P3P) problem, also known as pose estimation, has its origins in camera calibration and is of importance in many fields: for example, computer animation, automation, image analysis, and robotics. One possibility is to formulate it mathematically in terms of finding the solution to a quartic equation. However, there is yet no quantitative knowledge as to how control-point spacing affects the solution structure—in particular, the multisolution phenomenon. Here, we consider this problem through an algebraic analysis of the quartic’s coefficients and its discriminant and find that there are significant variations in the likelihood of two or four solutions, depending on how the spacing is chosen. The analysis indicates that although it is never possible to remove the occurrence of the four-solution case completely, it could be possible to choose spacings that would maximize the occurrence of two real solutions. Moreover, control-point spacing is found to impact significantly on the reality conditions for the solution of the quartic equation.


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