graphic language
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Author(s):  
Nataliia Skliarenko ◽  
Marina Kolosnichenko

The purpose of the article. In the work, we showed design tools of visual communications designing with the stickers using. The problem of informing increase of message and level of its perception closely relates to forming of a dynamic image. Research methodology is founded on the basis of the system design approach, and also some methods such as structural and compositional, functional, artistic, and imaginative design-analysis. The scientific novelty of the work. We found out that people can use stickers as an integral part of the design system for dynamic information creation which is the most effective for perception. We focus on the fact that design tools can solve the problems of interaction of visual communications with material objects, persons, and the environment by dynamic means. Conclusions. We emphasize attention on analyzing the visualization processes that happen by stickers repetition with minor transformations on the moving constructions. By using the animation effect, designers manage to create the continuous process illusion. During the work, we analyze the using of template stickers. Their artistic and graphic language is formed on the person’s involvement in communication by the combining of some elements within a defined structure. We proved that using smell and steam. With the development of innovative technologies, stickers-indicators, which become visual markers of dynamic changes in the chemical and biological composition of products, become relevant. We described the close relationship between hidden dynamic signs and visual color changes of stickers. We studied that the design of dynamic visual communications relates to the using of stickers as relevant tools of structuring space. The participation of stickers in the process of visual arrangement of public installations appears over time and is carried out on the basis of a constant flow of people. As result all of the described visual transformations relate to the use of stickers and require the rethinking of traditional semantic and visual-plastic constructions that belong to the openness and intelligibility of the message. Keywords: sticker, visual communication, dynamic visualization, template sticker, design system.  


Bosniaca ◽  
2021 ◽  
Vol 26 (26) ◽  
pp. 137-154
Author(s):  
Alexandru-Ionuţ Petrişor

For over a decade, predatory publishers, journals and conferences have continuously menaced the research community, preying on its resources, and diminishing the general trust in science, becoming an important research topic. Previous studies have focused on identifying their characteristics, in order to increase the academic awareness and help researchers not becoming a prey. At the same time, predatory publishers diversified their strategies; the academic community developed disparate reactions, which determined more and diverse predatory strategies, aimed at luring and deceiving the scientists. While the process is still ongoing, the present research is aimed at exposing the most extreme predation strategies, in an effort to make the line separating honest and predatory journals more traceable. The analysis of relevant samples focuses on the language issue, based on the hypothesis according to which the predatory publishers are located in countries where English is rarely spoken. The findings, including inventing English names, advertisements making no sense for the Western world, lack of quality control and a poor graphic language, confirm the hypothesis, and are also able to stand at the core of possible guidelines for exposing predatory publishers based on specific features of their calls. = Više od deset godina, grabežljivi izdavači, časopisi i konferencije kontinuirano su ugrožavali istraživačku zajednicu, loveći njene resurse i umanjujući opće povjerenje u nauku, postajući važna istraživačka tema. Prethodne studije bile su usredotočene na identificiranje njihovih karakteristika, kako bi se povećala akademska svijest i pomoglo istraživačima da ne postanu plijen. Istodobno, grabežljivi izdavači diverzificirali su svoje strategije; akademska zajednica razvila je različite reakcije, koje su odredile više i raznovrsnije predatorske strategije, usmjerene na mamljenje i obmanjivanje naučnika. Iako je postupak još uvijek u toku, ovo je istraživanje usmjereno na izlaganje najekstremnijih strategija grabežljivosti, nastojeći da linija koja razdvaja poštene i grabežljive časopise postane sljedivija. Analiza relevantnih studija slučaja usredotočena je na jezičko pitanje, zasnovano na hipotezi prema kojoj se izdavači nalaze u zemljama u kojima se engleski jezik rijetko govori. Nalazi, uključujući izmišljanje engleskih imena, reklame koje nemaju smisla za zapadni svijet, nedostatak kontrole kvaliteta i loš grafički jezik, potvrđuju hipotezu i takođe mogu stajati u srži mogućih smjernica za izlaganje predatorskih izdavača na osnovu specifičnih karakteristika njihovih poziva.


2021 ◽  
Vol 1 (1) ◽  
pp. 20-30
Author(s):  
Rere Setianingsih ◽  
Ahmad Yani ◽  
Asep Mulyana ◽  
Alfiyanti Nurkhasyanah

The use of media that is still low at the level of children's expressive language skills makes researchers create media that aims to improve graphic language skills of children 4-5 years old by making magazines as children's worksheets. The research method used is by using research and development methods with data collection techniques through data collection, product design, and produce results which are then processed into data which is then analyzed. Based on the study results, the expressive language skills of the students of Play Group PAUD Harapan Bangsa Cirebon Regency after the trial showed an increase of 22.50% with the outcome of 78.50%, namely in the very well developed category. Animated animal-themed quiz game contains animations (moving pictures), including sub-themes of animal types, animal characteristics, and animal food. Therefore, creating an animated quiz media based on animal themes can improve the expressive language skills of early childhood.


Author(s):  
Seda Nur Atasoy

Many studies have been performed in the field of graphic design to prevent and monitor the coronavirus disease global outbreak, which emerged in Wuhan City, China, and has been announced as a pandemic by the World Health Organisation. Graphic Design has always taken a stand towards positive thinking by enhancing creative reactions to the challenging conditions (conditions in which there is no physical human connection, movement is restricted, concerns increase, etc.) that human beings have faced up so far and has supported the idea of the world that is trying to heal. The aim of this study is to examine the communication power that graphic design has created during the pandemic process by inspecting the current works of a common language which has been put forward as a graphic language in order to be united in the name of graphic design, both in the information charts of the coronavirus in the name of graphic design and in this troubled process of the world. In this study, the reaction, contribution and support, which have been developed by Graphic design for the COVID-19 pandemic process, were examined and samples were presented from designers by examining illustrations, posters, infographics, graphic products and so on, which have been made around the world. In addition to this, creative problem solutions and the role of graphic design have also been explored for solving these problems.   Keywords: Graphic design, COVID-19, coronavirus, outbreak, epidemic.    


2021 ◽  
Vol 22 (1) ◽  
pp. 224-239
Author(s):  
Sylvester Zifegha Ebigbagha

Abstract The decision to use standard, or simplified graphic language for development communication is usually problematic as a result of target audience conditions in developing countries that make presentation of a full range of development messages with uniformity across cultural delineations difficult. A rash decision often result in production of ineffective media with grave consequences for structural and human growth. Therefore, this paper focused on the communication challenge of utilizing standard/simplified graphic language for advancement. It employed a triangulation of the Critical-Historical-Analytic examination, and Content analysis methods. The paper started with the need to make informed decision on the use standard/simplified graphic language appropriate for receivers. Furthermore, it examined the role/activities of communication actors in campaign situation using the Shuttle models. Moreover, it considered target audience conditions with particular attention to illiteracy, and visual perception across cultural boundaries. And it evidenced the deployment of standard/simplified graphic language for campaigns in Africa. The paper found that target audience pretest is the panacea for decisive use of standard/simplified graphic language appropriate for target audience; and ended with the need to adopt participatory communication practices that afford its realization.


Symmetry ◽  
2021 ◽  
Vol 13 (5) ◽  
pp. 827
Author(s):  
José Ignacio Rojas-Sola

The study of graphic communication techniques that engineers, architects, and designers use to express ideas and concepts, or the graphic expression applied to the design process, is becoming increasingly important. The correct interpretation of graphic language allows the development of skills in the training of an engineer or architect. For this reason, research on this topic is especially valuable in finding improvements or new proposals that help toward a better understanding of those techniques. This Special Issue shows the reader some examples of different disciplines available, such as engineering graphics, industrial design, geometric modeling, computer-aided design, descriptive geometry, architectural graphics and computer animation.


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