Paradox and Pedagogy in The Stanley Parable

2018 ◽  
Vol 15 (2) ◽  
pp. 179-197
Author(s):  
Antranig Arek Sarian

The Stanley Parable uses metafiction and elements borrowed from the “Theatre of the Absurd” to reveal a didactic, pedagogical, and despotic voice that lies below many of the choices found within gamebooks, literary games, and interactive narratives. The satirical character of the “narrator,” coupled with the game’s use of paradoxes, makes choosers aware of the catechistic structure that many didactic choices employ. This pedagogic choice structure has its roots in the TutorText series of programmed learning novels—a structure repeated (and hidden) by the Choose Your Own Adventure-style gamebooks that followed and that is subsequently parodied in The Stanley Parable. The Stanley Parable itself provides players with choices that lack a solution, with choices such as the “two doors” embodying a juxtaposition between the closed choices of TutorText and the open choices presented by the game.

Phonetica ◽  
1963 ◽  
Vol 10 (1-2) ◽  
pp. 42-50
Author(s):  
L.S. Harms

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