The palliative care experiences of adults with learning disabilities/intellectual disability: The implications for ethical decision making

Author(s):  
Margaret Flynn ◽  
Hilary Brown Salomons ◽  
Sophie Burns Salomons ◽  
Kirsty Keywood
2013 ◽  
pp. 771-785
Author(s):  
Randy Kulman ◽  
Gary Stoner ◽  
Louis Ruffolo ◽  
Stephanie Marshall ◽  
Jennifer Slater ◽  
...  

Numerous studies support the contention that videogames can be useful in developing specific attention and memory skills. Videogames and other digital technologies also require the practice of critical-thinking and executive-functioning skills, but there is little evidence that these skills, which lead to decision-making and problem-solving skills, can be generalized from the game to the real world. This chapter examines strategies that use videogames to enhance the development of these problem-solving and ethical decision-making skills. This chapter discusses the use of these strategies with a clinical population of children with Attention Deficit Hyperactivity Disorder (ADHD) and learning disabilities and considers methods for parents, teachers, and game publishers to make popular videogames a potent teaching tool for developing decision-making skills in children.


2011 ◽  
pp. 41
Author(s):  
Mary Ellen Purkis ◽  
Borycki ◽  
Kuziemsky ◽  
Black ◽  
Cloutier-Fisher ◽  
...  

2011 ◽  
pp. 193-207
Author(s):  
Randy Kulman ◽  
Gary Stoner ◽  
Louis Ruffolo ◽  
Stephanie Marshall ◽  
Jennifer Slater ◽  
...  

Numerous studies support the contention that videogames can be useful in developing specific attention and memory skills. Videogames and other digital technologies also require the practice of critical-thinking and executive-functioning skills, but there is little evidence that these skills, which lead to decision-making and problem-solving skills, can be generalized from the game to the real world. This chapter examines strategies that use videogames to enhance the development of these problem-solving and ethical decision-making skills. This chapter discusses the use of these strategies with a clinical population of children with Attention Deficit Hyperactivity Disorder (ADHD) and learning disabilities and considers methods for parents, teachers, and game publishers to make popular videogames a potent teaching tool for developing decision-making skills in children.


2015 ◽  
Vol 3 (4) ◽  
pp. 359-364 ◽  
Author(s):  
Karin L. Price ◽  
Margaret E. Lee ◽  
Gia A. Washington ◽  
Mary L. Brandt

1992 ◽  
Author(s):  
Michael C. Gottlieb ◽  
◽  
Jack R. Sibley

Author(s):  
Vykinta Kligyte ◽  
Shane Connelly ◽  
Chase E. Thiel ◽  
Lynn D. Devenport ◽  
Ryan P. Brown ◽  
...  

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