Teaching Executive Functions, Self-Management, and Ethical Decision-Making through Popular Videogame Play

2013 ◽  
pp. 771-785
Author(s):  
Randy Kulman ◽  
Gary Stoner ◽  
Louis Ruffolo ◽  
Stephanie Marshall ◽  
Jennifer Slater ◽  
...  

Numerous studies support the contention that videogames can be useful in developing specific attention and memory skills. Videogames and other digital technologies also require the practice of critical-thinking and executive-functioning skills, but there is little evidence that these skills, which lead to decision-making and problem-solving skills, can be generalized from the game to the real world. This chapter examines strategies that use videogames to enhance the development of these problem-solving and ethical decision-making skills. This chapter discusses the use of these strategies with a clinical population of children with Attention Deficit Hyperactivity Disorder (ADHD) and learning disabilities and considers methods for parents, teachers, and game publishers to make popular videogames a potent teaching tool for developing decision-making skills in children.

2011 ◽  
pp. 193-207
Author(s):  
Randy Kulman ◽  
Gary Stoner ◽  
Louis Ruffolo ◽  
Stephanie Marshall ◽  
Jennifer Slater ◽  
...  

Numerous studies support the contention that videogames can be useful in developing specific attention and memory skills. Videogames and other digital technologies also require the practice of critical-thinking and executive-functioning skills, but there is little evidence that these skills, which lead to decision-making and problem-solving skills, can be generalized from the game to the real world. This chapter examines strategies that use videogames to enhance the development of these problem-solving and ethical decision-making skills. This chapter discusses the use of these strategies with a clinical population of children with Attention Deficit Hyperactivity Disorder (ADHD) and learning disabilities and considers methods for parents, teachers, and game publishers to make popular videogames a potent teaching tool for developing decision-making skills in children.


1997 ◽  
Vol 7 (4) ◽  
pp. 1-26 ◽  
Author(s):  
Deborah Vidaver-Cohen

Abstract:This essay responds to Patricia Werhane’s 1994 Ruffin Lecture address, “Moral Imagination and the Search for Ethical Decision-making in Management,” using institutional theory as an analytical framework to explore conditions that either inhibit or promote moral imagination in organizational problem-solving. Implications of the analysis for managing organizational change and for business ethics theory development are proposed.


1998 ◽  
Vol 8 (S1) ◽  
pp. 123-148
Author(s):  
Deborah Vidaver-Cohen

Abstract:This essay responds to Patricia Werhane’s 1994 Ruffin Lecture address, “Moral Imagination and the Search for Ethical Decision-making in Management,” using institutional theory as an analytical framework to explore conditions that either inhibit or promote moral imagination in organizational problem-solving. Implications of the analysis for managing organizational change and for business ethics theory development are proposed.


ruffin_darden ◽  
1998 ◽  
Vol 1 ◽  
pp. 123-148 ◽  
Author(s):  
Deborah Vidaver-Cohen ◽  

This essay responds to Patricia Werhane's 1994 Ruffin Lecture address, "Moral Imagination and the Search for Ethical Decision-making in Management," using institutional theory as an analytical framework to explore conditions that either inhibit or promote moral imagination in organizational problem-solving. Implications of the analysis for managing organizational change and for business ethics theory development are proposed.


2015 ◽  
Vol 3 (4) ◽  
pp. 359-364 ◽  
Author(s):  
Karin L. Price ◽  
Margaret E. Lee ◽  
Gia A. Washington ◽  
Mary L. Brandt

1992 ◽  
Author(s):  
Michael C. Gottlieb ◽  
◽  
Jack R. Sibley

Author(s):  
Vykinta Kligyte ◽  
Shane Connelly ◽  
Chase E. Thiel ◽  
Lynn D. Devenport ◽  
Ryan P. Brown ◽  
...  

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