scholarly journals Introduction to the GaLA Conf 2018 Special Issue

2018 ◽  
Vol 5 (3) ◽  
pp. 3-4
Author(s):  
Pedro A. Santos ◽  
Remco Veltkamp ◽  
Joao Dias

Introduction to the IJSG Special Issue dedicated to the best papers of Games and Learning Alliance Conference (GaLA Conf) 2017, Lisbon

2021 ◽  
Vol 8 (3) ◽  
pp. 1-2
Author(s):  
Alessandro De Gloria

This issue includes four papers selected among the best presented at the Games and Learning Alliance Conference (GaLA Conf), that in 2020 was held in the Laval virtual world, organized by the University of Le Mans. Beside the special issue, this number of the International Journal of Serious Games also features two regular papers, that I briefly introduce in the following.


2017 ◽  
Vol 4 (3) ◽  
Author(s):  
Rosa Maria Bottino ◽  
Johan Jeuring

This special issue of the International Journal of Serious Games (IJSG) collects some of the best papers presented at the Games and Learning Alliance Conference (GaLA Conf), that was held in Utrecht, December 5th-7th 2016. The conference was organized by the Serious Games Society and the Center for Game Research at Utrecht University. 


2014 ◽  
Vol 1 (2) ◽  
Author(s):  
Alessandro De Gloria

The second issue of the International Journal of Serious Games (IJSG) is a special issue mostly dedicated to the best papers of the Games and Learning Alliance (GaLA) Conference 2013, that was held in Velizy, Paris, at Dassault Systèmes.


2016 ◽  
Vol 3 (3) ◽  
Author(s):  
Remco Veltkamp

I am very pleased to introduce this special issue of IJSG, which is  dedicated to the Games and Learning Alliance Conference (GaLA Conf), that was held in Rome, December 2015. A number of the best conference papers were selected, and the authors were invited to extend their paper with at least one third new content, and to submit their paper to IJSG to undergo a regular review process. This issue contains five of these papers. 


2020 ◽  
Vol 7 (3) ◽  
pp. 59-60
Author(s):  
Antonios Liapis ◽  
Georgios N. Yannakakis ◽  
Manuel Gentile ◽  
Manuel Ninaus

It is a great pleasure for us to introduce this issue of the IJSG, which is dedicated to the Games and Learning Alliance Conference (GaLA Conf) that was held in Athens, November 27-29, 2019. Almost 70 participants converged in this beautiful, historic city in order to share knowledge and experiences related to serious games and gamification, their techniques and their application. A number of the best conference papers were selected, and the authors were invited to extend their paper with at least one-third new content, and to submit their paper to IJSG for a regular peer-review process. This issue contains three of the resulting articles, which gives an overview of the rich field of serious games.


2016 ◽  
Vol 3 (1) ◽  
Author(s):  
Alessandro De Gloria

A couple of months ago, we were in Rome for the fourth edition of the Game and Learning Alliance – Gala Conf 2015 (http://www.galaconf.org). The conference has been a success both for number of participants and for quality of the presented works, leading to interesting discussions and exchanges.Best papers have been selected and authors are now preparing the extended versions of their works, that will be reviewed for an upcoming special issue on the International Journal of Serious Games.In a ceremony during the conference, best serious games were awarded the SGS awards, both in the category business and academy.Workshops, particularly in the fields of healthcare, intelligent transportation and management, have revealed interesting trends, especially in the mentioned application fields.During the conference, the annual general assembly of the Serious Games Society was held. Among other decisions, the assembly selected the venue for Gala Conf 2016, that will take place in Utrecht, the Netetherlands, on December 5-7, 2016. Also, in collaboration with the Laval University, SGS is organizing Gala Quebec, October 11-12 2016 in Ville de Quebec, Canada.


2017 ◽  
Vol 4 (3) ◽  
Author(s):  
Alessandro De Gloria

The present IJSG issue hosts a guest section dedicated to selected papers from the Games and Learning Alliance Conference (Gala Conf - conf.seriousgamessociety.org), that was held in Utrecht, The Netherlands, in December 2016. The guest editorial processed has been managed by Rosa Bottino, of the Italian National Research Council, Institute for Educational Technologies, and by Johan Jeuring, of the University of Utrecht, who acted as conference chair [1].


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