Branching Tubular Surfaces Based on Spherical Voronoi Diagrams

2021 ◽  
Author(s):  
Deqiang Chen ◽  
Lifeng Zhu
1998 ◽  
Vol 29 (1-3) ◽  
pp. 8-13
Author(s):  
A. A. Khalatov ◽  
G. V. Kovalenko ◽  
G. G. Geletuha
Keyword(s):  

2007 ◽  
Vol 23 (7) ◽  
pp. 503-511 ◽  
Author(s):  
Shinichi Fukushige ◽  
Hiromasa Suzuki

Algorithmica ◽  
2021 ◽  
Author(s):  
Gill Barequet ◽  
Minati De ◽  
Michael T. Goodrich

2021 ◽  
Vol 96 ◽  
pp. 101746
Author(s):  
Ziyun Huang ◽  
Danny Z. Chen ◽  
Jinhui Xu
Keyword(s):  

2014 ◽  
Vol 2014 ◽  
pp. 1-14 ◽  
Author(s):  
Quanjun Yin ◽  
Long Qin ◽  
Xiaocheng Liu ◽  
Yabing Zha

In robotics, Generalized Voronoi Diagrams (GVDs) are widely used by mobile robots to represent the spatial topologies of their surrounding area. In this paper we consider the problem of constructing GVDs on discrete environments. Several algorithms that solve this problem exist in the literature, notably the Brushfire algorithm and its improved versions which possess local repair mechanism. However, when the area to be processed is very large or is of high resolution, the size of the metric matrices used by these algorithms to compute GVDs can be prohibitive. To address this issue, we propose an improvement on the current algorithms, using pointerless quadtrees in place of metric matrices to compute and maintain GVDs. Beyond the construction and reconstruction of a GVD, our algorithm further provides a method to approximate roadmaps in multiple granularities from the quadtree based GVD. Simulation tests in representative scenarios demonstrate that, compared with the current algorithms, our algorithm generally makes an order of magnitude improvement regarding memory cost when the area is larger than210×210. We also demonstrate the usefulness of the approximated roadmaps for coarse-to-fine pathfinding tasks.


2014 ◽  
Vol 26 (5) ◽  
pp. 1041-1054 ◽  
Author(s):  
William A. Young ◽  
Scott L. Nykl ◽  
Gary R. Weckman ◽  
David M. Chelberg

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