A study on human body tracking and game information visualization for mobile AR

2017 ◽  
Vol 1 (1) ◽  
pp. 15-20 ◽  
Author(s):  
Seong-wook Jang ◽  
◽  
Junho Ko ◽  
Hun Joo Lee ◽  
Yoon Sang Kim ◽  
...  
2018 ◽  
Vol 2018 ◽  
pp. 1-11 ◽  
Author(s):  
Seong-Wook Jang ◽  
Junho Ko ◽  
Hun Joo Lee ◽  
Yoon Sang Kim

Recently, a mobile augmented reality (AR) system with AR technology that requires high performance has become popular due to the improved performance of smartphones. In particular, mobile AR that directly interacts with outdoor environments has been in development because of increasing interest in e-leisure due to improvements in living standards. Therefore, this paper aims to study tracking and augmentation in mobile AR for e-leisure. We analyzed the performance of human body tracking application implemented in a mobile system (smartphone) using three methods (marker-based, markerless, and sensor-based) for the feasibility examination of human body tracking in mobile AR. Furthermore, game information augmentation was examined through the implementation of mobile AR using two methods (marker- and sensor-based).


2009 ◽  
Vol 87 (1-2) ◽  
pp. 53-74 ◽  
Author(s):  
Patrick Peursum ◽  
Svetha Venkatesh ◽  
Geoff West

Author(s):  
Ignasi Rius ◽  
Daniel Rowe ◽  
Jordi González ◽  
F. Xavier Roca

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