A Geometric Approach to Improve Performance of a Collision Detection Algorithm Derived from GJK and LC Algorithms

Author(s):  
Bogdan Maris ◽  
Debora Botturi ◽  
Paolo Fiorini
2006 ◽  
Vol 7 (7) ◽  
pp. 1225-1232 ◽  
Author(s):  
Nida Saenghaengtham ◽  
Pizzanu Kanongchaiyos

2003 ◽  
Vol 14 (4) ◽  
pp. 169-181 ◽  
Author(s):  
Zhaowei Fan ◽  
Huagen Wan ◽  
Shuming Gao

1999 ◽  
Author(s):  
ZhuLiang Cai ◽  
John Dill ◽  
Shahram Payandeh

Abstract 3D collision detection and modeling techniques can be used in the development of haptic rendering schemes which can be used, for example, in surgical training, virtual assembly, or games. Based on a fast collision detection algorithm (RAPID) and 3D object representation, a practical haptic rendering system has been developed. A sub-system determines detailed collision information. Simulation results are presented to demonstrate the practicality of our results.


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