IBCD: a fast collision detection algorithm based on image space using OBB

2003 ◽  
Vol 14 (4) ◽  
pp. 169-181 ◽  
Author(s):  
Zhaowei Fan ◽  
Huagen Wan ◽  
Shuming Gao
2013 ◽  
Vol 33 (2) ◽  
pp. 530-533
Author(s):  
Haijun YU ◽  
Chunyong MA ◽  
Tao ZHANG ◽  
Ge CHEN

1999 ◽  
Author(s):  
ZhuLiang Cai ◽  
John Dill ◽  
Shahram Payandeh

Abstract 3D collision detection and modeling techniques can be used in the development of haptic rendering schemes which can be used, for example, in surgical training, virtual assembly, or games. Based on a fast collision detection algorithm (RAPID) and 3D object representation, a practical haptic rendering system has been developed. A sub-system determines detailed collision information. Simulation results are presented to demonstrate the practicality of our results.


2014 ◽  
Vol 519-520 ◽  
pp. 824-827
Author(s):  
Hui Yan Qu ◽  
Wei Zhao

This paper presents a doubling technology of fast traverse of the list .When parallel call recursively, distance of the division between data gradually doubled after completion of the operation, it was completed the operation of all the data the distance of 2M after calculation of M times. The experiment results show that the proposed method has higher efficiency compared with the normal stand-alone computing and parallel computing so it achieved real-time of CD.


2010 ◽  
Vol 34-35 ◽  
pp. 497-501 ◽  
Author(s):  
Juan Xiu Tian ◽  
Zhi Liao ◽  
Lei Xiao

Efficient and exact collision detection is important to improve reality and enhance immersion of virtual environment of NC(numerical control) lathe system. We introduce two techniques to improve efficiency and speed up the collision detection process. First, we adopt a spatial partitioning system and bounding volumes hierarchies to reduce the number of potential colliding polygons. Octree structure has been adopted to describe the partitioned object. Second, according to the feature of NC lathe system ,we exploit cylinders to simulate the workpieces. The experiments testify that the algorithm accelerates the velocity of collision detection and ensures the real_time requirement of collision detection in virtual dynamic processing environment.


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