scholarly journals Freudian Psychoanalysis of the Character of Graham Hendrick in Julian Barnes’ Before She Met Me

2020 ◽  
Vol 8 (3) ◽  
pp. 7
Author(s):  
Bhoomi M. Gurjar

This research paper tries to analyze Graham Hendrick’s personality who suffers from serious delusional jealousy in Julian Barnes’s Before She Met ME. The areas which are covered in this study are: the character type of Graham Hendrick, the situations and circumstances, which he faces and the psychological problems that arise in him because of the clash between his personality and situations. In this paper, the researcher has analyzed the character of Graham by applying Freudian psychoanalytic theories.  

2019 ◽  
Vol 5 (4) ◽  
pp. 222-226
Author(s):  
Dr M. S. Xavier Pradheep Singh

The classical Freudian psychoanalysis enunciates the idea that the dual instincts, Eros and Thanatos, determine the phenomena of life. This paper attempts to analyse how these two instincts fight each other and how their interaction determines the course of the lives of the characters in the Booker-winning novel, The Sense of an Ending, by Julian Barnes. The analysis reveals that Thanatos dominates in the novel, often leading the characters to aggression, violence, self-destruction, and death.


Author(s):  
Jorge Peña ◽  
Jannath Ghaznavi ◽  
Nicholas Brody ◽  
Rui Prada ◽  
Carlos Martinho ◽  
...  

Abstract. This study explored how group identification, avatar similarity identification, and social presence mediated the effect of character type (avatars or agents) and social identity cues (presence or absence of avatars wearing participants’ school colors) on game enjoyment. Playing with teammate avatars increased enjoyment indirectly by enhancing group identification. In addition, the presence of social identity cues increased enjoyment indirectly by augmenting identification with one’s avatar. Unexpectedly, playing in multiplayer mode in the presence of social identity cues decreased enjoyment, whereas playing in multiplayer mode in the absence of social identity cues increased enjoyment. Social presence was not a reliable mediator. The findings supported media enjoyment and social identity theories, and highlighted how virtual character type and identification processes influence enjoyment.


Author(s):  
Paul Horst ◽  
August Dvorak ◽  
Calvin Wright

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