Multicast Copyright Protection System Based on a Trusted Soft-Engine

Author(s):  
Josep Pegueroles ◽  
Marcel Fernandez ◽  
Francisco Rico-Novella ◽  
Miguel Soriano
2008 ◽  
Vol 13 (4) ◽  
pp. 333-343 ◽  
Author(s):  
Hsiang-Cheh Huang ◽  
Chi-Ming Chu ◽  
Jeng-Shyang Pan

2020 ◽  
Vol 218 ◽  
pp. 04020
Author(s):  
Xiang Hua Deng ◽  
Dan Liu

With the development of the Internet economy, computer games have developed rapidly in recent years. At the same time, with the increasing prosperity of computer games, many infringement problems have also arisen. The concept and classification of computer games and computer game live broadcasts, as well as computer game screens and computer game live broadcasts need to be distinguished. The article lists common problems in the computer game live broadcast industry, which are mainly manifested in the unclear copyright identification and attribution of computer game live broadcasts, and the unclear legal status of the relevant subjects in the computer game live broadcast. It is concluded that whether the computer game live broadcast is a work needs to be specifically defined in conjunction with the live broadcast content. And further put forward suggestions to improve my country’s related protection system of computer game copyright, and promote the development of computer game live broadcast industry.


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