constrained games
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Author(s):  
Thomas Orton

Understanding the properties of games played under computational constraints remains challenging. For example, how do we expect rational (but computationally bounded) players to play games with a prohibitively large number of states, such as chess? This paper presents a novel model for the precomputation (preparing moves in advance) aspect of computationally constrained games. A fundamental trade-off is shown between randomness of play, and susceptibility to precomputation, suggesting that randomization is necessary in games with computational constraints. We present efficient algorithms for computing how susceptible a strategy is to precomputation, and computing an $\epsilon$-Nash equilibrium of our model. Numerical experiments measuring the trade-off between randomness and precomputation are provided for Stockfish (a well-known chess playing algorithm).


Author(s):  
Shen Peng ◽  
Navnit Yadav ◽  
Abdel Lisser ◽  
Vikas Vikram Singh

Author(s):  
Guanze Peng ◽  
Tao Li ◽  
Shutian Liu ◽  
Juntao Chen ◽  
Quanyan Zhu
Keyword(s):  

Automatica ◽  
2021 ◽  
Vol 127 ◽  
pp. 109535
Author(s):  
Yao Zou ◽  
Bomin Huang ◽  
Ziyang Meng ◽  
Wei Ren

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