spatialized audio
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2021 ◽  
Author(s):  
Renan Guarese ◽  
Franklin Bastidas ◽  
João Becker ◽  
Mariane Giambastiani ◽  
Yhonatan Iquiapaza ◽  
...  

In the context of promoting a sense of empathy for the difference in people without disabilities, we propose a gaming experience that allows users to embody having a visual impairment. By occluding the user’s vision and providing spatialized audio and passive haptic feedback, allied with a speech recognition digital assistant, our goal is to offer a multi-sensory experience to enhance the user’s sense of embodiment inside a mixed reality blindness simulation. Inside the game environment, while expecting a guest to arrive, the player is required to cook a meal completely in the dark. Being aided solely by their remaining senses and a digital assistant, players must go through several tasks as to prepare dinner in time, risking to lose a love interest.


2020 ◽  
Vol 40 (5) ◽  
pp. 67-81
Author(s):  
Karsten Pedersen ◽  
Vedad Hulusic ◽  
Panos Amelidis ◽  
Tim Slattery

2018 ◽  
Vol 70 ◽  
pp. 51-58 ◽  
Author(s):  
Sungbin Kim ◽  
Michael E. Miller ◽  
Christina F. Rusnock ◽  
John J. Elshaw

2012 ◽  
Vol 18 (3) ◽  
pp. 295-309 ◽  
Author(s):  
Jeffrey R. Blum ◽  
Mathieu Bouchard ◽  
Jeremy R. Cooperstock

2011 ◽  
Author(s):  
Thomas P. Santoro ◽  
Gregory H. Wakefield ◽  
Agnieszka Roginska
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