boolean games
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2021 ◽  
Vol 1988 (1) ◽  
pp. 012065
Author(s):  
Ahmad Termimi Ab Ghani ◽  
Kojiro Higuchi

2021 ◽  
Vol 22 (2) ◽  
pp. 1-38
Author(s):  
Julian Gutierrez ◽  
Paul Harrenstein ◽  
Giuseppe Perelli ◽  
Michael Wooldridge

We define and investigate a novel notion of expressiveness for temporal logics that is based on game theoretic equilibria of multi-agent systems. We use iterated Boolean games as our abstract model of multi-agent systems [Gutierrez et al. 2013, 2015a]. In such a game, each agent  has a goal  , represented using (a fragment of) Linear Temporal Logic ( ) . The goal  captures agent  ’s preferences, in the sense that the models of  represent system behaviours that would satisfy  . Each player controls a subset of Boolean variables , and at each round in the game, player is at liberty to choose values for variables in any way that she sees fit. Play continues for an infinite sequence of rounds, and so as players act they collectively trace out a model for , which for every player will either satisfy or fail to satisfy their goal. Players are assumed to act strategically, taking into account the goals of other players, in an attempt to bring about computations satisfying their goal. In this setting, we apply the standard game-theoretic concept of (pure) Nash equilibria. The (possibly empty) set of Nash equilibria of an iterated Boolean game can be understood as inducing a set of computations, each computation representing one way the system could evolve if players chose strategies that together constitute a Nash equilibrium. Such a set of equilibrium computations expresses a temporal property—which may or may not be expressible within a particular fragment. The new notion of expressiveness that we formally define and investigate is then as follows: What temporal properties are characterised by the Nash equilibria of games in which agent goals are expressed in specific fragments of  ? We formally define and investigate this notion of expressiveness for a range of fragments. For example, a very natural question is the following: Suppose we have an iterated Boolean game in which every goal is represented using a particular fragment of : is it then always the case that the equilibria of the game can be characterised within ? We show that this is not true in general.


2021 ◽  
Vol 276 ◽  
pp. 104556
Author(s):  
Dongge Han ◽  
Paul Harrenstein ◽  
Steven Nugent ◽  
Jonathan Philpott ◽  
Michael Wooldridge

Author(s):  
Xueying Ding ◽  
Haitao Li ◽  
Jianquan Lu ◽  
Shuling Wang

Author(s):  
Abhijin Adiga ◽  
Sarit Kraus ◽  
Oleg Maksimov ◽  
S. S. Ravi

In Boolean games, each agent controls a set of Boolean variables and has a goal represented by a propositional formula. We study inference problems in Boolean games assuming the presence of a PRINCIPAL who has the ability to control the agents and impose taxation schemes. Previous work used taxation schemes to guide a game towards certain equilibria. We present algorithms that show how taxation schemes can also be used to infer agents' goals. We present experimental results to demonstrate the efficacy our algorithms. We also consider goal inference when only limited information is available in response to a query.


Constraints ◽  
2019 ◽  
Vol 24 (3-4) ◽  
pp. 288-319
Author(s):  
Vadim Levit ◽  
Zohar Komarovsky ◽  
Tal Grinshpoun ◽  
Ana L. C. Bazzan ◽  
Amnon Meisels
Keyword(s):  

2019 ◽  
Vol 22 (6) ◽  
pp. 2353-2362 ◽  
Author(s):  
Xueying Ding ◽  
Haitao Li ◽  
Fuad E. Alsaadi
Keyword(s):  

2019 ◽  
Vol 94 (1) ◽  
pp. 144-152 ◽  
Author(s):  
Xueying Ding ◽  
Haitao Li

2018 ◽  
Vol 261 ◽  
pp. 488-518 ◽  
Author(s):  
Egor Ianovski ◽  
Luke Ong

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