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2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)
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TOTAL DOCUMENTS
20
(FIVE YEARS 0)
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5
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Published By IEEE
9781479929610
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Latest Documents
Most Cited Documents
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Surgical strike: A novel approach to minimize collateral damage to game BOT detection
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)
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10.1109/netgames.2013.6820612
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2013
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Cited By ~ 5
Author(s):
Hyukmin Kwon
◽
Kyungmoon Woo
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Hyun-chul Kim
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Chong-kwon Kim
◽
Huy Kang Kim
Keyword(s):
Collateral Damage
◽
Novel Approach
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Bot Detection
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Loyalty or profit? Early evolutionary dynamics of online game groups
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)
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10.1109/netgames.2013.6820602
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2013
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Cited By ~ 4
Author(s):
Ah Reum Kang
◽
Juyong Park
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Huy Kang Kim
Keyword(s):
Evolutionary Dynamics
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Online Game
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Dynamic local lag control for sound synchronization in joint musical performance
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)
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10.1109/netgames.2013.6820603
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2013
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Cited By ~ 5
Author(s):
Mya Sithu
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Yutaka Ishibashi
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Norishige Fukushima
Keyword(s):
Musical Performance
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Manycraft: Massively distributed minecraft
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)
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10.1109/netgames.2013.6820616
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2013
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Cited By ~ 1
Author(s):
Mathieu Valero
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Raluca Diaconu
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Joaquin Keller
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Koekepan: Minecraft as a research platform
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)
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10.1109/netgames.2013.6820615
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2013
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Cited By ~ 2
Author(s):
Herman Arnold Engelbrecht
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Gregor Schiele
Keyword(s):
Research Platform
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On GPU pass-through performance for cloud gaming: Experiments and analysis
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)
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10.1109/netgames.2013.6820614
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2013
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Cited By ~ 14
Author(s):
Ryan Shea
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Jiangchuan Liu
Keyword(s):
Pass Through
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Towards a system for controlling client-server traffic in virtual worlds using SDN
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)
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10.1109/netgames.2013.6820613
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2013
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Cited By ~ 1
Author(s):
Jason Anderson
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Jim Martin
Keyword(s):
Virtual Worlds
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Client Server
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Does online mobile gaming overcharge you for the fun?
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)
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10.1109/netgames.2013.6820607
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2013
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Author(s):
De-Yu Chen
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Po-Ching Lin
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Kuan-Ta Chen
Keyword(s):
Mobile Gaming
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QoE-aware virtual machine placement for cloud games
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)
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10.1109/netgames.2013.6820610
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2013
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Cited By ~ 12
Author(s):
Hua-Jun Hong
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De-Yu Chen
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Chun-Ying Huang
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Kuan-Ta Chen
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Cheng-Hsin Hsu
Keyword(s):
Virtual Machine
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Virtual Machine Placement
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On preventing Sequence Breaking in video games
2013 12th Annual Workshop on Network and Systems Support for Games (NetGames)
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10.1109/netgames.2013.6820605
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2013
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Author(s):
Matthew Shelley
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Wei Shi
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J.-Pierre Corriveau
Keyword(s):
Video Games
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