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Game Engine Gems 2
Latest Publications
TOTAL DOCUMENTS
32
(FIVE YEARS 0)
H-INDEX
2
(FIVE YEARS 0)
Published By A K Peters/CRC Press
9780429105272
Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
Latest Documents
Most Cited Documents
Contributed Authors
Related Sources
Related Keywords
A Framework for GLSL Engine Uniforms
Game Engine Gems 2
◽
10.1201/b11333-9
◽
2011
◽
pp. 103-112
◽
Cited By ~ 1
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Fast Computation of Tight-Fitting Oriented Bounding Boxes
Game Engine Gems 2
◽
10.1201/b11333-4
◽
2011
◽
pp. 19-36
Keyword(s):
Fast Computation
◽
Bounding Boxes
◽
Oriented Bounding Boxes
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Contributor Biographies
Game Engine Gems 2
◽
10.1201/b11333-37
◽
2011
◽
pp. 515-524
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Simple Remote Heaps
Game Engine Gems 2
◽
10.1201/b11333-32
◽
2011
◽
pp. 443-452
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GPGPU Cloth Simulation Using GLSL, OpenCL, and CUDA
Game Engine Gems 2
◽
10.1201/b11333-26
◽
2011
◽
pp. 381-394
Keyword(s):
Cloth Simulation
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Data‐Driven Sound Pack Loading and Organization
Game Engine Gems 2
◽
10.1201/b11333-25
◽
2011
◽
pp. 371-380
◽
Cited By ~ 2
Keyword(s):
Data Driven
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Pointer Patching Assets
Game Engine Gems 2
◽
10.1201/b11333-24
◽
2011
◽
pp. 359-370
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An Egocentric Motion Management System
Game Engine Gems 2
◽
10.1201/b11333-23
◽
2011
◽
pp. 345-358
Keyword(s):
Management System
◽
Motion Management
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Delaying OpenGL Calls
Game Engine Gems 2
◽
10.1201/b11333-8
◽
2011
◽
pp. 91-102
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Introspection for C++ Game Engines
Game Engine Gems 2
◽
10.1201/b11333-30
◽
2011
◽
pp. 413-424
Keyword(s):
Game Engines
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