Competency and Capacity in the Aging Adult

Author(s):  
Joseph Barrash
Keyword(s):  
Sleep Health ◽  
2021 ◽  
Author(s):  
Joon Chung ◽  
Matthew Goodman ◽  
Tianyi Huang ◽  
Suzanne Bertisch ◽  
Susan Redline
Keyword(s):  

2018 ◽  
Vol 2 (suppl_1) ◽  
pp. 983-983
Author(s):  
C Rudolph ◽  
S Francis
Keyword(s):  

Author(s):  
Julie A. Brown ◽  
Bob De Schutter

Play is a lifelong construct that is individually defined and is influenced by multiple variables that affect how play is interpreted and experienced in old age. This study highlights the significance of using a life course perspective to explore how play is shaped and reflected through digital gameplay and preferences as a game player ages. Using grounded theory methodology, 51 participants (age 43 - 77) were interviewed individually. The resulting transcripts were coded to identify emergent themes. The findings demonstrate 1) how play changes throughout the lifespan, 2) how play preferences established in childhood influence digital gameplay for aging adults, and 3) how aging adult gamers aspire to continue gaming as they grow older. Collectively, these themes provide insight into the aspects that need to be taken into account when designing games for aging gamer populations.


2012 ◽  
pp. 446-456
Author(s):  
Marybeth Brown ◽  
Dale Avers ◽  
Rita A. Wong
Keyword(s):  

2010 ◽  
Vol 28 (15_suppl) ◽  
pp. 9011-9011 ◽  
Author(s):  
K. R. Krull ◽  
N. Jain ◽  
Z. Pan ◽  
K. Shine ◽  
D. K. Srivastava ◽  
...  

1996 ◽  
Vol 20 (3) ◽  
pp. 27-36 ◽  
Author(s):  
Gwen Hyatt

2016 ◽  
Vol 3 (1) ◽  
pp. 8-12
Author(s):  
Stephanie L. Bonne ◽  
David H. Livingston
Keyword(s):  

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