Scientific Discovery Through Advanced Computing (DOE)

2021 ◽  
Vol 46 (3) ◽  
pp. 4-4
2014 ◽  
Author(s):  
Forest M. Hoffman ◽  
Pavel B. Bochev ◽  
Philip J.. Cameron-Smith ◽  
Richard C Easter ◽  
Scott M. Elliott ◽  
...  

2002 ◽  
Vol 60 (3) ◽  
pp. 481-486 ◽  
Author(s):  
D.P. Schissel ◽  
A. Finkelstein ◽  
I.T. Foster ◽  
T.W. Fredian ◽  
M.J. Greenwald ◽  
...  

Author(s):  
José I. Latorre ◽  
María T. Soto-Sanfiel

We reflect on the typical sequence of complex emotions associated with the process of scientific discovery. It is proposed that the same sequence is found to underlie many forms of media entertainment, albeit substantially scaled down. Hence, a distinct theory of intellectual entertainment is put forward. The seemingly timeless presence of multiple forms of intellectual entertainment finds its roots in a positive moral approval of the self of itself.


Author(s):  
ROTHKÖTTER Stefanie ◽  
Craig C. GARNER ◽  
Sándor VAJNA

In light of a growing research interest in the innovation potential that lies at the inter­section of design, technology, and science, this paper offers a literature review of design initiatives centered on scientific discovery and invention. The focus of this paper is on evidence of design capabilities in the academic research environment. The results are structured along the Four Orders of Design, with examples of design-in-science initiatives ranging from (1) the design of scientific figures and (2) laboratory devices using new technology to (3) interactions in design workshops for scientists and (4) inter­disciplinary design labs. While design capabilities have appeared in all four orders of design, there are barriers and cultural constraints that have to be taken into account for working at or researching these creative intersections. Modes of design integration and potentially necessary adaptations of design practice are therefore also highlighted.


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