Price of Anarchy of Network Routing Games with Incomplete Information

Author(s):  
Dinesh Garg ◽  
Yadati Narahari
2015 ◽  
Vol 32 (01) ◽  
pp. 1540003
Author(s):  
Xujin Chen ◽  
Xiaodong Hu ◽  
Weidong Ma

This paper concerns the asymmetric atomic selfish routing game for load balancing in ring networks. In the selfish routing, each player selects a path in the ring network to route one unit traffic between its source and destination nodes, aiming at a minimum maximum link load along its own path. The selfish path selections by individuals ignore the system objective of minimizing the maximum load over all network links. This selfish ring load (SRL) game arises in a wide variety of applications in decentralized network routing, where network performance is often measured by the price of anarchy (PoA), the worst-case ratio between the maximum link loads in an equilibrium routing and an optimal routing. It has been known that the PoA of SRL with respect to classical Nash Equilibrium (NE) cannot be upper bounded by any constant, showing large loss of efficiency at some NE outcome. In an effort to improve the network performance in the SRL game, we generalize the model to so-called SRL with collusion (SRLC) which allows coordination within any coalition of up to k selfish players on the condition that every player of the coalition benefits from the coordination. We prove that, for m-player game on n-node ring, the PoA of SRLC is n - 1 when k ≤ 2, drops to 2 when k = 3 and is at least 1 + 2/m for k ≥ 4. Our study shows that on one hand, the performance of ring networks, in terms of maximum load, benefits significantly from coordination of self-interested players within small-sized coalitions; on the other hand, the equilibrium routing in SRL might not reach global optimum even if any number of players can coordinate.


2019 ◽  
Vol 44 (4) ◽  
pp. 1286-1303 ◽  
Author(s):  
José Correa ◽  
Jasper de Jong ◽  
Bart de Keijzer ◽  
Marc Uetz

This paper provides new bounds on the quality of equilibria in finite congestion games with affine cost functions, specifically for atomic network routing games. It is well known that the price of anarchy equals exactly 5/2 in general. For symmetric network routing games, it is at most (5n − 2)/(2n + 1), where n is the number of players. This paper answers to two open questions for congestion games. First, we show that the price of anarchy bound (5n − 2)/(2n + 1) is tight for symmetric network routing games, thereby answering a decade-old open question. Second, we ask whether sequential play and subgame perfection allows to evade worst-case Nash equilibria, and thereby reduces the price of anarchy. This is motivated by positive results for congestion games with a small number of players, as well as recent results for other resource allocation problems. Our main result is the perhaps surprising proof that subgame perfect equilibria of sequential symmetric network routing games with linear cost functions can have an unbounded price of anarchy. We complete the picture by analyzing the case with two players: we show that the sequential price of anarchy equals 7/5 and that computing the outcome of a subgame perfect equilibrium is NP-hard.


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