correlated equilibrium
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Author(s):  
Valerii Shevchenko

The paper sketches a way to connect cognitively realistic notion of relevance needed for social coordination and game-theoretic models of such coordination, in particular, that of correlated equilibrium. Such a connection would help to answer the question of how social coordination described in game theory is evolutionary and cognitively possible. The main argument put forward is to equate a signal’s relevance to its information quantity - the more relevant a signal is, the more it changes probabilities of action.


Author(s):  
Andrea Celli ◽  
Alberto Marchesi ◽  
Gabriele Farina ◽  
Nicola Gatti

The existence of uncoupled no-regret learning dynamics converging to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repeated normal-form game, the empirical frequency of play converges to a normal-form correlated equilibrium. Extensive-form games generalize normal-form games by modeling both sequential and simultaneous moves, as well as imperfect information. Because of the sequential nature and the presence of private information, correlation in extensive-form games possesses significantly different properties than in normal-form games. The extensive-form correlated equilibrium (EFCE) is the natural extensive-form counterpart to the classical notion of correlated equilibrium in normal-form games. Compared to the latter, the constraints that define the set of EFCEs are significantly more complex, as the correlation device ({\em a.k.a.} mediator) must take into account the evolution of beliefs of each player as they make observations throughout the game. Due to this additional complexity, the existence of uncoupled learning dynamics leading to an EFCE has remained a challenging open research question for a long time. In this article, we settle that question by giving the first uncoupled no-regret dynamics which provably converge to the set of EFCEs in n-player general-sum extensive-form games with perfect recall. We show that each iterate can be computed in time polynomial in the size of the game tree, and that, when all players play repeatedly according to our learning dynamics, the empirical frequency of play after T game repetitions is guaranteed to be a O(T^-1/2)-approximate EFCE with high probability, and an EFCE almost surely in the limit.


Author(s):  
Quentin Commine ◽  
Jérémie Aboiron

The role of the manager, defined by innumerable scientific publications, is only rarely seen through the prism of game theory and its notions of equilibrium allowing decision-makers to optimize situations. The role of the middle-manager, mindful of the human factor and respectful toward his mission shall lead to a virtuous balance, can be defined in game theory as a correlated equilibrium in the sense of the game theorist Robert Aumann. Indeed, this kind of equilibrium goes further than the Nash equilibrium by introducing the notion of a common game and an intermediary embedded in the decision-making process and getting the strategy from his superiors to translate it to his subordinated staff. We use two military historical illustrations to illustrate this concept: the case of the Auftragstaktik refers to Sherman's "march to the sea" while the study of Lee's defeat at Gettysburg refers to the necessity of having capable subordinated staff to maximize an outcome. Throughout this study, we show and formalize the essential role of the middle-manager in the elaboration of effective decisions and processes.


2021 ◽  
Vol 18 (1) ◽  
pp. 21-33
Author(s):  
Peng Chen ◽  
Yunni Xia ◽  
Chun Yu

Recently, the cloud computing paradigm has become increasingly popular in large-scale and complex workflow applications. The workflow scheduling problem, which refers to finding the most suitable resource for each task of the workflow to meet user defined quality of service, attracts considerable research attention. Multi-objective optimization algorithms in workflow scheduling have many limitations (e.g., the encoding schemes in most existing heuristic-based scheduling algorithms require prior experts' knowledge), and thus, they can be ineffective when scheduling workflows upon dynamic cloud infrastructures with real time. A novel reinforcement-learning-based algorithm to multi-workflow scheduling over IaaS is proposed. It aims at optimizing make-span and dwell time and is to achieve a unique set of correlated equilibrium solution. The proposed algorithm is evaluated for famous workflow templates and real-world industrial IaaS by simulation and compared to the current state-of-the-art heuristic algorithms. The result shows that the algorithm outperforms compared algorithm.


2021 ◽  
Author(s):  
Daniel Friedman ◽  
Jean Paul Rabanal ◽  
Olga Rud ◽  
Shuchen Zhao

2020 ◽  
Vol 10 (24) ◽  
pp. 9003
Author(s):  
Piotr Frąckiewicz

Players’ choices in quantum game schemes are often correlated by a quantum state. This enables players to obtain payoffs that may not be achievable when classical pure or mixed strategies are used. On the other hand, players’ choices can be correlated due to a classical probability distribution, and if no player benefits by a unilateral deviation from the vector of recommended strategies, the probability distribution is a correlated equilibrium. The aim of this paper is to investigate relation between correlated equilibria and Nash equilibria in the MW-type schemes for quantum games.


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