subgame perfect equilibria
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Author(s):  
Friedel Bolle ◽  
Philipp E. Otto

AbstractWhen including outside pressure on voters as individual costs, sequential voting (as in roll call votes) is theoretically preferable to simultaneous voting (as in recorded ballots). Under complete information, sequential voting has a unique subgame perfect equilibrium with a simple equilibrium strategy guaranteeing true majority results. Simultaneous voting suffers from a plethora of equilibria, often contradicting true majorities. Experimental results, however, show severe deviations from the equilibrium strategy in sequential voting with not significantly more true majority results than in simultaneous voting. Social considerations under sequential voting—based on emotional reactions toward the behaviors of the previous players—seem to distort subgame perfect equilibria.


Author(s):  
Simon Krogmann ◽  
Pascal Lenzner ◽  
Louise Molitor ◽  
Alexander Skopalik

We consider non-cooperative facility location games where both facilities and clients act strategically and heavily influence each other. This contrasts established game-theoretic facility location models with non-strategic clients that simply select the closest opened facility. In our model, every facility location has a set of attracted clients and each client has a set of shopping locations and a weight that corresponds to its spending capacity. Facility agents selfishly select a location for opening their facility to maximize the attracted total spending capacity, whereas clients strategically decide how to distribute their spending capacity among the opened facilities in their shopping range. We focus on a natural client behavior similar to classical load balancing: our selfish clients aim for a distribution that minimizes their maximum waiting time for getting serviced, where a facility’s waiting time corresponds to its total attracted client weight. We show that subgame perfect equilibria exist and we give almost tight constant bounds on the Price of Anarchy and the Price of Stability, which even hold for a broader class of games with arbitrary client behavior. Since facilities and clients influence each other, it is crucial for the facilities to anticipate the selfish clients’ behavior when selecting their location. For this, we provide an efficient algorithm that also implies an efficient check for equilibrium. Finally, we show that computing a socially optimal facility placement is NP-hard and that this result holds for all feasible client weight distributions.


Author(s):  
Frédéric Koessler ◽  
Marie Laclau ◽  
Tristan Tomala

We study the interaction between multiple information designers who try to influence the behavior of a set of agents. When each designer can choose information policies from a compact set of statistical experiments with countable support, such games always admit subgame-perfect equilibria. When designers produce public information, every equilibrium of the simple game in which the set of messages coincides with the set of states is robust in the sense that it is an equilibrium with larger and possibly infinite and uncountable message sets. The converse is true for a class of Markovian equilibria only. When designers produce information for their own corporation of agents, robust pure-strategy equilibria exist and are characterized via an auxiliary normal-form game in which the set of strategies of each designer is the set of outcomes induced by Bayes correlated equilibria in her corporation.


Author(s):  
Chihiro Morooka

AbstractThis paper studies payoffs in subgame perfect equilibria of two-player discounted overlapping generations games with perfect monitoring. Assuming that mixed strategies are observable and a public randomization device is available, it is shown that sufficiently patient players can obtain any payoffs in the interior of the smallest rectangle containing the feasible and strictly individually rational payoffs of the stage game, when we first choose the rate of discount and then choose the players’ lifespan. Unlike repeated games without overlapping generations, obtaining payoffs outside the feasible set of the stage game does not require unequal discounting.


Author(s):  
Benoit Duvocelle ◽  
János Flesch ◽  
Hui Min Shi ◽  
Dries Vermeulen

AbstractWe consider a discrete-time dynamic search game in which a number of players compete to find an invisible object that is moving according to a time-varying Markov chain. We examine the subgame perfect equilibria of these games. The main result of the paper is that the set of subgame perfect equilibria is exactly the set of greedy strategy profiles, i.e. those strategy profiles in which the players always choose an action that maximizes their probability of immediately finding the object. We discuss various variations and extensions of the model.


2021 ◽  
Vol 276 ◽  
pp. 104553
Author(s):  
Véronique Bruyère ◽  
Stéphane Le Roux ◽  
Arno Pauly ◽  
Jean-François Raskin

2021 ◽  
Vol 16 (4) ◽  
pp. 1221-1248
Author(s):  
Paulo Barelli ◽  
John Duggan

Harris, Reny, and Robson (1995) added a public randomization device to dynamic games with almost perfect information to ensure existence of subgame perfect equilibria (SPE). We show that when Nature's moves are atomless in the original game, public randomization does not enlarge the set of SPE payoffs: any SPE obtained using public randomization can be “decorrelated” to produce a payoff‐equivalent SPE of the original game. As a corollary, we provide an alternative route to a result of He and Sun (2020) on existence of SPE without public randomization, which in turn yields equilibrium existence for stochastic games with weakly continuous state transitions.


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