Designing Interactions for Augmented Reality Based Educational Contents

Author(s):  
Jinseok Seo ◽  
Namgyu Kim ◽  
Gerard J. Kim
Author(s):  
Eleonora Pantano ◽  
Assunta Tavernise

To achieve this goal, the chapter focuses on the use of 3D technologies, on virtual and augmented reality, with emphasis on the stereoscopic Virtual Theatre. These innovative tools support the creation of a global vision of the fragmentary archaeological Calabrian heritage, as well as the possibility to play with the virtual findings as in a videogame, by choosing what to explore and the contents to access. Moreover, these technologies exploit the entertaining components of the systems in order to provide personalized and interactive educational contents.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

Sign in / Sign up

Export Citation Format

Share Document