Enhancing the Educational Experience of Calabrian Cultural Heritage
Keyword(s):
To achieve this goal, the chapter focuses on the use of 3D technologies, on virtual and augmented reality, with emphasis on the stereoscopic Virtual Theatre. These innovative tools support the creation of a global vision of the fragmentary archaeological Calabrian heritage, as well as the possibility to play with the virtual findings as in a videogame, by choosing what to explore and the contents to access. Moreover, these technologies exploit the entertaining components of the systems in order to provide personalized and interactive educational contents.
Keyword(s):
2011 ◽
pp. 411-426
2018 ◽
Vol XLII-2
◽
pp. 371-378
◽
2020 ◽
Vol 15
(6)
◽
pp. 133-142
2017 ◽
Vol 5
◽
pp. 1-9
◽
Keyword(s):