scholarly journals Solution concepts in multicriteria cooperative games without side payments

1996 ◽  
pp. 300-307
Author(s):  
Lech Kruś ◽  
Piotr Bronisz
OR Spectrum ◽  
1987 ◽  
Vol 9 (2) ◽  
pp. 101-107 ◽  
Author(s):  
R. Lucchetti ◽  
F. Patrone ◽  
S. H. Tijs ◽  
A. Torre

2020 ◽  
Vol 12 (2) ◽  
pp. 20-35
Author(s):  
Валерий Александрович Васильев ◽  
Valery Vasil'ev

In the paper, we consider conditions providing coincidence of the cores and superdifferentials of fuzzy cooperative games with side payments. It turned out that one of the most simple sufficient conditions consists of weak homogeneity. Moreover, by applying so-called S*-representation of a fuzzy game introduced by the author, we show that for any vwith nonempty core C(v) there exists some game u such that C(v) coincides with the superdifferential of u. By applying subdifferential calculus we describe a structure of the core forboth classic fuzzy extensions of the ordinary cooperative game (e.g., Aubin and Owen extensions) and for some new continuations, like Harsanyi extensions and generalized Airport game.


Author(s):  
Daisuke Hatano ◽  
Yuichi Yoshida

In a cooperative game, the utility of a coalition of players is given by the characteristic function, and the goal is to find a stable value division of the total utility to the players. In real-world applications, however, multiple scenarios could exist, each of which determines a characteristic function, and which scenario is more important is unknown. To handle such situations, the notion of multi-scenario cooperative games and several solution concepts have been proposed. However, computing the value divisions in those solution concepts is intractable in general. To resolve this issue, we focus on supermodular two-scenario cooperative games in which the number of scenarios is two and the characteristic functions are supermodular and study the computational aspects of a major solution concept called the preference core. First, we show that we can compute the value division in the preference core of a supermodular two-scenario game in polynomial time. Then, we reveal the relations among preference cores with different parameters. Finally, we provide more efficient algorithms for deciding the non-emptiness of the preference core for several specific supermodular two-scenario cooperative games such as the airport game, multicast tree game, and a special case of the generalized induced subgraph game.


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