Youth Interventions, Job Substitution, and Trade Union Policy in Great Britain, 1976–1986

1989 ◽  
pp. 175-196
Author(s):  
Paul Ryan
2020 ◽  
Vol 44 (4) ◽  
pp. 523-529 ◽  
Author(s):  
Jamie Woodcock

This article provides an overview of the growth of game worker organising in Britain. These workers have not previously been organised in a trade union, but over the last 2 years, they have developed a campaign to unionise their sector and launched a legal trade union branch. This is a powerful example of so-called ‘greenfield’ organising, beyond the reach of existing trade unions and with workers who have not previously been members. The article provides an outline of the industry, the launch of the Game Workers Unite international network, the growth of the division in Britain as well as their formation as a branch of the Independent Workers’ Union of Great Britain. The aim is to draw out lessons for both the videogames industry, as well as other non-unionised industries, showing how the traditions of trade unionism can be translated and developed in new contexts.


1972 ◽  
Vol 17 (2) ◽  
pp. 645-660
Author(s):  
Keith Burgess

The task of this paper is to examine trade union policy and the 1852 lock-out in the British engineering industry. The focus of attention will be upon the development of worker militancy and how this led to the lock-out. Although a history of the British engineering worker has long been extant, the causes of the 1852 dispute remain controversial. In The Story of the Engineers, J. B. Jefferys emphasizes the opposition of workers to systematic overtime and piece-work. Henry Pelling, in a more recent work, attributes the dispute to the opposition of skilled men to the employment of unskilled labour. I hope this paper throws more light on the origins of the 1852 lock-out.


Sign in / Sign up

Export Citation Format

Share Document