Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces

Author(s):  
Javier Marco ◽  
Clara Bonillo ◽  
Sandra Baldassarri ◽  
Eva Cerezo
Author(s):  
Sergio A. Navarro-Tuch ◽  
M. Rogelio Bustamante-Bello ◽  
Arturo Molina ◽  
Javier Izquierdo-Reyes ◽  
Roberto Avila-Vazquez ◽  
...  

Author(s):  
Thiago Falcão ◽  
Luiz Andrade ◽  
Emmanoel Ferreira ◽  
Paolo Bruni

This chapter presents an investigation on how the ludic incorporation of locative media modifies the creation of meaning in urban spaces. In this sense, the authors try to understand how electronic games reinforce the relationship between the urban space and the digital media, allowing the creation of intelligent informational territories. The authors‘ hypothesis is based on the fact that these specific types of digital games – known as ubiquitous, pervasive games – develop new spatiality forms, producing – to the players – other types of use and appropriation of the urban space. In order to develop this discussion, they propose an analysis of some alternate reality games (ARGs) developed in Brazil.


2019 ◽  
Vol 78 (22) ◽  
pp. 32261-32305
Author(s):  
Clara Bonillo ◽  
Javier Marco ◽  
Eva Cerezo

2020 ◽  
Vol 43 ◽  
Author(s):  
Stefen Beeler-Duden ◽  
Meltem Yucel ◽  
Amrisha Vaish

Abstract Tomasello offers a compelling account of the emergence of humans’ sense of obligation. We suggest that more needs to be said about the role of affect in the creation of obligations. We also argue that positive emotions such as gratitude evolved to encourage individuals to fulfill cooperative obligations without the negative quality that Tomasello proposes is inherent in obligations.


Author(s):  
Nicholas Temperley
Keyword(s):  

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