Using Proxy Haptic for a Pointing Task in the Virtual World: A Usability Study

Author(s):  
Mina Abdi Oskouie ◽  
Pierre Boulanger
Author(s):  
Caleb T. Carr ◽  
Paul Zube

Network autocorrelation occurs when individuals receive assistance from others which regulates their own behavior, and it can be used to explain how group members may improve their task performance. This study explored how network autocorrelation, via informal communication within a virtual group, affected an individual’s task achievement in the online game World of Warcraft. Informal interactions between guild members during a 4-year period were collected and analyzed to assess how informal interactions with other group members affected an individual’s in-game achievement. Findings indicate informal communication from other group members (specifically the experience and helpfulness of the other members) positively predict an individual’s task performance, while tenure with the group negatively predict individual achievement. Findings are discussed with respect to network analysis and influence in online groups.


2011 ◽  
Author(s):  
John Tawa ◽  
Uma Shanmugham ◽  
Tam K. Dao ◽  
Venus Tsui ◽  
Phuong T. Nguyen ◽  
...  

Author(s):  
Andrea Scipione ◽  
Joe Armstrong ◽  
Gerald Lai ◽  
Alice Salway ◽  
Jason Kumagai ◽  
...  

2008 ◽  
Author(s):  
Mahiyar F. Nasarwanji ◽  
Victor L. Paquet ◽  
David J. Feathers ◽  
James A. Lenker

1998 ◽  
Author(s):  
Fiona Czerniawska ◽  
Gavin Potter
Keyword(s):  

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