body movements
Recently Published Documents


TOTAL DOCUMENTS

951
(FIVE YEARS 258)

H-INDEX

48
(FIVE YEARS 7)

Author(s):  
M. Arifki Zainaro ◽  
Ridwan Ridwan ◽  
Rias Tusianah ◽  
Sudjarwo Sudjarwo ◽  
Usastiawaty C. A. S. Isnainy ◽  
...  

Diabetes mellitus (DM) is a slowly deadly disease. Indonesia has the 4th highest number of diabetes mellitus after China, India and the United States. People with diabetes have grown from 8.4 million in 2000 and will become 21.3 million in 2030. This study aims to determine the relationship between body movement and blood sugar levels in patients with type 2 diabetes mellitus. This type of research is quantitative, with a design analytical research and cross-sectional approach. The sample of this study was 131 people with the criteria for suffering from type 2 diabetes mellitus. Data collection used the Global Body Movement Questionnaire (GPAQ) questionnaire, and the statistical test used was the Chi-Square statistical test. The results showed that there was a relationship between physical activity and blood sugar levels in patients with type 2 diabetes mellitus, so it is recommended that DM patients should routinely carry out body movements and control blood sugar levels in health care facilities and take advantage of health services such as health workers if they experience problems in performing body movements and follow a diabetic diet according to the advice of a nutritionist. In-depth conclusions and implications are discussed.


Author(s):  
Peter Gates ◽  
Fred M. Discenzo ◽  
Jin Hyun Kim ◽  
Zachary Lemke ◽  
Joan Meggitt ◽  
...  

Dance therapy can improve motor skills, balance, posture, and gait in people diagnosed with Parkinson’s disease (PD) and healthy older adults (OA). It is not clear how specific movement patterns during dance promote these benefits. The purpose of this cohort study was to identify differences and complexity in dance movement patterns among different dance styles for PD and OA participants in community dance programs using approximate entropy (ApEn) analysis. The hypothesis was that PD participants will show greater ApEn during dance than OA participants and that the unique dance style of tango with more pronounced foot technique and sharp direction changes will show greater ApEn than smoother dance types such as foxtrot and waltz characterized by gradual changes in direction and gliding movement with rise and fall. Individuals participated in one-hour community dance classes. Movement data were captured using porTable 3D motion capture sensors attached to the arms, torso and legs. Classes were also video recorded to assist in analyzing the dance steps. Movement patterns were captured and ApEn was calculated to quantify the complexity of movements. Participants with PD had greater ApEn in right knee flexion during dance movements than left knee flexion (p = 0.02), greater ApEn of right than left hip flexion (p = 0.05), and greater left hip rotation than right (p = 0.03). There was no significant difference in ApEn of body movements (p > 0.4) or mean body movements (p > 0.3) at any body-segment in OA. ApEn analysis is valuable for quantifying the degree of control and predictability of dance movements and could be used as another tool to assess the movement control of dancers and aid in the development of dance therapies.


i-Perception ◽  
2022 ◽  
Vol 13 (1) ◽  
pp. 204166952110592
Author(s):  
Yosuke Suzuishi ◽  
Souta Hidaka

Vision of the body without task cues enhances tactile discrimination performance. This effect has been investigated only with static visual information, although our body usually moves, and dynamic visual and bodily information provides ownership (SoO) and agency (SoA) sensations to body parts. We investigated whether vision of body movements could enhance tactile discrimination performance. Participants observed white dots without any textural information showing lateral hand movements (dynamic condition) or static hands (static condition). For participants experiencing the dynamic condition first, it induced a lower tactile discrimination threshold, as well as a stronger SoO and SoA, compared to the static condition. For participants observing the static condition first, the magnitudes of the enhancement effect in the dynamic condition were positively correlated between the tactile discrimination and SoO/SoA. The enhancement of the dynamic visual information was not observed when the hand shape was not maintained in the scrambled white dot images. Our results suggest that dynamic visual information without task cues can enhance tactile discrimination performance by feeling SoO and SoA only when it maintains bodily information.


i-Perception ◽  
2022 ◽  
Vol 13 (1) ◽  
pp. 204166952110706
Author(s):  
Akio Honda ◽  
Sayaka Tsunokake ◽  
Yôiti Suzuki ◽  
Shuichi Sakamoto

This paper reports on the deterioration in sound-localization accuracy during listeners’ head and body movements. We investigated the sound-localization accuracy during passive body rotations at speeds in the range of 0.625–5 °/s. Participants were asked to determine whether a 30-ms noise stimuli emerged relative to their subjective-straight-ahead reference. Results indicated that the sound-localization resolution degraded with passive rotation, irrespective of the rotation speed, even at speeds of 0.625 °/s.


2021 ◽  
pp. 234-252
Author(s):  
Maria A. G. Witek

In music, rhythmic entrainment occurs when the attention and body movements of listeners, dancers and musicians become synchronized with the beat. This synchronization occurs due to the mechanisms of phase and period correction. Here, I describe what happens to these mechanisms during beatmatching—a central skill in DJing that involves synchronizing the beats of two records on a set of turntables. Via the enactivist approach to the embodied mind, I argue that beatmatching affords a different form of entrainment that requires more conscious control of and embodied operationalization of temporal error correction, and thus provides a vivid model of the embodied distribution of rhythmic entrainment.


2021 ◽  
Author(s):  
◽  
Christopher Maymon

<p>Three experiments investigated efficient belief tracking as described by the two-systems theory of human mindreading (Apperly & Butterfill, 2009) whereupon mindreading implies the operation of a flexible system that is slow to develop and cognitively effortful, and an efficient system which develops early but subject to signature limits. Signature limits have been evidenced by children’s and adults’ difficulty anticipating how someone with a false belief (FB) about an object’s identity, will act. In a recent investigation of signature limits, erroneous pre-activation of the motor system was detected when adults predicted the actions of an agent with an identity FB, suggesting that efficient mindreading and motor processes are linked (Edwards & Low, 2017). Moreover, young children differentiated between true and FBs about an object’s location, but not identity, as revealed by the object children retrieved in an active helping task (Fizke et al., 2017). The aim of the present thesis was to provide new evidence of signature limits in adults, and of the recent conjecture that efficient mindreading and motor processes interact. In helping tasks, participants’ interpretation of another’s actions is crucial to how they coordinate their helping response. Therefore, an ecologically valid helping task was adapted to investigate the proposed interface between efficient mindreading and motor processes. The present work measured adults’ eye movements made prior to helping, and their helping actions across a set of distinct directional full-body movements (around which side of a desk they swerved, which compartment they approached, toward which compartment they reached, and which object they retrieved). In this way, it was possible to investigate whether gaze direction correlated with full-body movements and whether adults’ gaze differed when the agent’s FB was about an object’s location or identity. Results from Experiment 1 indicated that efficient belief tracking is equipped to process location but not identity FBs, and that - in the location scenario - gaze direction correlated with the immediate stage of participants’ helping action (the direction they swerved). To investigate this correlation further, Experiment 2 drew upon research suggesting that temporarily tying an observer’s hands behind their backs impaired their ability to predict the outcome of hand actions (Ambrosini et al., 2012). Results showed that tying adults’ hands behind their back had a negative effect on their gaze behavior and severed the correlation between gaze and swerving, suggesting that the link between efficient mindreading and motor processes is fragile. Experiment 3 tested an alternative interpretation for Experiment 2’s findings (that restraining participants’ hands applied a domain-general distraction, rather than a specific detriment to belief tracking) by tying up participants’ feet. Results were ambiguous: the gaze behavior of participants whose feet were tied did not differ from those who were unrestrained, nor from those whose hands were bound. These findings support the two-systems theory and provide suggestive evidence of a connection between efficient mindreading and motor processes. However, the investigation highlights new methodological challenges for designing naturalistic helping tasks for adult participants.</p>


2021 ◽  
Author(s):  
◽  
Christopher Maymon

<p>Three experiments investigated efficient belief tracking as described by the two-systems theory of human mindreading (Apperly & Butterfill, 2009) whereupon mindreading implies the operation of a flexible system that is slow to develop and cognitively effortful, and an efficient system which develops early but subject to signature limits. Signature limits have been evidenced by children’s and adults’ difficulty anticipating how someone with a false belief (FB) about an object’s identity, will act. In a recent investigation of signature limits, erroneous pre-activation of the motor system was detected when adults predicted the actions of an agent with an identity FB, suggesting that efficient mindreading and motor processes are linked (Edwards & Low, 2017). Moreover, young children differentiated between true and FBs about an object’s location, but not identity, as revealed by the object children retrieved in an active helping task (Fizke et al., 2017). The aim of the present thesis was to provide new evidence of signature limits in adults, and of the recent conjecture that efficient mindreading and motor processes interact. In helping tasks, participants’ interpretation of another’s actions is crucial to how they coordinate their helping response. Therefore, an ecologically valid helping task was adapted to investigate the proposed interface between efficient mindreading and motor processes. The present work measured adults’ eye movements made prior to helping, and their helping actions across a set of distinct directional full-body movements (around which side of a desk they swerved, which compartment they approached, toward which compartment they reached, and which object they retrieved). In this way, it was possible to investigate whether gaze direction correlated with full-body movements and whether adults’ gaze differed when the agent’s FB was about an object’s location or identity. Results from Experiment 1 indicated that efficient belief tracking is equipped to process location but not identity FBs, and that - in the location scenario - gaze direction correlated with the immediate stage of participants’ helping action (the direction they swerved). To investigate this correlation further, Experiment 2 drew upon research suggesting that temporarily tying an observer’s hands behind their backs impaired their ability to predict the outcome of hand actions (Ambrosini et al., 2012). Results showed that tying adults’ hands behind their back had a negative effect on their gaze behavior and severed the correlation between gaze and swerving, suggesting that the link between efficient mindreading and motor processes is fragile. Experiment 3 tested an alternative interpretation for Experiment 2’s findings (that restraining participants’ hands applied a domain-general distraction, rather than a specific detriment to belief tracking) by tying up participants’ feet. Results were ambiguous: the gaze behavior of participants whose feet were tied did not differ from those who were unrestrained, nor from those whose hands were bound. These findings support the two-systems theory and provide suggestive evidence of a connection between efficient mindreading and motor processes. However, the investigation highlights new methodological challenges for designing naturalistic helping tasks for adult participants.</p>


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Timothy E. Higham ◽  
Mara N. S. Hofmann ◽  
Michelle Modert ◽  
Marc Thielen ◽  
Thomas Speck

AbstractArboreal habitats are characterized by a complex three-dimensional array of branches that vary in numerous characteristics, including incline, compliance, roughness, and diameter. Gaps must often be crossed, and this is frequently accomplished by leaping. Geckos bearing an adhesive system often jump in arboreal habitats, although few studies have examined their jumping biomechanics. We investigated the biomechanics of landing on smooth surfaces in crested geckos, Correlophus ciliatus, asking whether the incline of the landing platform alters impact forces and mid-air body movements. Using high-speed videography, we examined jumps from a horizontal take-off platform to horizontal, 45° and 90° landing platforms. Take-off velocity was greatest when geckos were jumping to a horizontal platform. Geckos did not modulate their body orientation in the air. Body curvature during landing, and landing duration, were greatest on the vertical platform. Together, these significantly reduced the impact force on the vertical platform. When landing on a smooth vertical surface, the geckos must engage the adhesive system to prevent slipping and falling. In contrast, landing on a horizontal surface requires no adhesion, but incurs high impact forces. Despite a lack of mid-air modulation, geckos appear robust to changing landing conditions.


2021 ◽  
pp. 213-218
Author(s):  
Louise P. Kirsch ◽  
Emily S. Cross

What leads us to enjoy watching others’ bodies in motion? In this chapter, the authors discuss their motivation to explore how our bodily experiences, especially in the form of dance training, shape our perceptions and preferences for watching others move, especially in dance contexts. They highlight findings from several studies that they conducted to investigate how general dance experience (or lack thereof) influences our enjoyment of watching dance and how acquiring experience specifically related to the dance piece being observed shapes the pleasure we derive from watching that piece specifically. Overall, our work finds that the richer experience an observer has with learning particular dance movements, the more enjoyment that observer derived from watching those movements. This research underscores the utility of dance as a stimulus and training intervention for addressing key questions relevant to human neuroscience, psychology, and philosophy, particularly in the domain of neuroaesthetics.


Author(s):  
Thomas Stranick ◽  
Christian Lopez

Abstract This work presents a Virtual Reality Exergame application designed to prevent Work Related Musculoskeletal Disorders (WMSDs). Moreover, to help adapt the tasks of the exergame, a machine learning model that predicts users' exercise intensity level is presented. WMSDs are an important issue that can have a direct economic impact to an organization. Exercise and stretching is one method that can benefit workers and help prevent WMSDs. While several applications have been developed to prevent WMSDs, most of them suffer from a lack of immersivity or they just focus on education and not necessarily on helping workers warm up or stretch. In light of this, an Exergame application that leverages VR and Depth-sensor technology to help provide users with an immersive first-person experience that engage them in physical activities is introduced in this work. The objective of the Exergame is to motivate users to perform full-body movements in order to pass through a series of obstacles. While in the game, users can visualize their motions by controlling the virtual avatar with their body movements. It is expected that this immersivity will motivate and encourage the users. Initial findings show the positive effects that the base exergame has on individuals' motivation and physical activity. The results indicate that the application was able to engage individuals in low-intensity exercises that produced significant and consistent increases in their heart rate. Lastly, the results show that the machine learning model predicted users' exercise activity level with an accuracy of 76.67%.


Sign in / Sign up

Export Citation Format

Share Document