Clustering Model Based on the Human Visual System

Author(s):  
Erik Cuevas ◽  
Alma Rodríguez ◽  
Avelina Alejo-Reyes ◽  
Carolina Del-Valle-Soto
Author(s):  
Wen-Han Zhu ◽  
Wei Sun ◽  
Xiong-Kuo Min ◽  
Guang-Tao Zhai ◽  
Xiao-Kang Yang

AbstractObjective image quality assessment (IQA) plays an important role in various visual communication systems, which can automatically and efficiently predict the perceived quality of images. The human eye is the ultimate evaluator for visual experience, thus the modeling of human visual system (HVS) is a core issue for objective IQA and visual experience optimization. The traditional model based on black box fitting has low interpretability and it is difficult to guide the experience optimization effectively, while the model based on physiological simulation is hard to integrate into practical visual communication services due to its high computational complexity. For bridging the gap between signal distortion and visual experience, in this paper, we propose a novel perceptual no-reference (NR) IQA algorithm based on structural computational modeling of HVS. According to the mechanism of the human brain, we divide the visual signal processing into a low-level visual layer, a middle-level visual layer and a high-level visual layer, which conduct pixel information processing, primitive information processing and global image information processing, respectively. The natural scene statistics (NSS) based features, deep features and free-energy based features are extracted from these three layers. The support vector regression (SVR) is employed to aggregate features to the final quality prediction. Extensive experimental comparisons on three widely used benchmark IQA databases (LIVE, CSIQ and TID2013) demonstrate that our proposed metric is highly competitive with or outperforms the state-of-the-art NR IQA measures.


2012 ◽  
Vol 220-223 ◽  
pp. 2204-2207
Author(s):  
Wen Gang Feng ◽  
Xipin Zhou

A novel bionic, middle semantic object annotation framework is presented in this paper. Moreover, we build the model based on the perception as defined by the human visual system. At first, the super-pixel is used to represent the images, and conditional random field could label each of the super-pixels, which means annotating the different classes of objects. In next step, on the basis of the previous result, image pyramid is used to represent the image, and get the sub-region of some objects of the same class. After extracting descriptor to represent the patches, all the patches are projected to a manifold, which could annotate the different views of objects from the same class. Experiments show that the bionic, middle semantic object annotation framework could obtain superior results with respect to accuracy.


2021 ◽  
Author(s):  
M.C.J.M. Vissenberg ◽  
M. Perz ◽  
M.A.H. Donners ◽  
D. Sekulovski

Conventional discomfort glare measures are based on glare source properties like luminous intensity or luminance and typically are valid only to specific situations and to specific types of light sources. For instance, the Unified Glare Rating (UGR) is intended for indoor lighting conditions with medium-sized glare sources, whereas another class of discomfort glare measures is specifically devoted to car headlamps. Recently, CIE TC 3-57 started with the aim to develop a more generic glare sensation model based on the human visual system. We present an example of such a model, including a detailed description of aspects like pupil constriction, retinal image formation, photoreceptor response and adaptation, receptive field-type filtering in the retina, and neural spatial summation. The linear correlation of the model to UGR in an indoor setting, and to subjective glare responses in an outdoor-like setting indicate that the human-visual-system-based model may indeed be considered generic.


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