visual communication
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2022 ◽  
Vol 2022 ◽  
pp. 1-11
Author(s):  
Cong Ma ◽  
Wonjun Chung

With the development of wireless communication technology, video and multimedia have become an integral part of visual communication design. Designers want higher interactivity, diversity, humanization, and plurality of attributes in the process of visual communication. This makes the process of visual communication have high requirements for the quality and real-time data transmission. To address the problem of transmitting HD video in a heterogeneous wireless network with multiple concurrent streams to improve the transmission rate and thus enhance the user experience, with the optimization goal of minimizing the system transmission delay and the delay difference between paths, the video sender and receiver are jointly considered, and the video transmission rate and the cache size at the receiver are adaptively adjusted to improve the user experience, and a cooperative wireless communication video transmission based on the control model for video transmission based on cooperative wireless communication is established, and video streams with self-similarity and long correlation are studied based on Pareto distribution and P / P / l queuing theory, based on which an adaptive streaming decision method for video streams in heterogeneous wireless networks is proposed. Simulation results show that the proposed multistream concurrent adaptive transmission control method for heterogeneous networks is superior in terms of delay and packet loss rate compared with the general load balancing streaming decision method, in terms of transmission efficiency and accuracy.


2022 ◽  
Vol 4 (3) ◽  
pp. 474-498
Author(s):  
Tsania Putri Mahisa ◽  
Insanul Qisti Barriyah ◽  
Septi Asri Finanda ◽  
Moh. Rusnoto Susanto

This writing aims to (1) describe children's games as ideas or inspiration for the creation of a work of Pop Up Books (2) describe the depiction of the form and process of making Visual Communication Design in the form of a three-dimensional Pop-up Book that elevates Lombok NTB's Traditional Children's Games in order to remain maintain and preserve the local wisdom of the archipelago through children's games. The methods used in the creation of this artwork include exploration and experimentation. In this case, the exploration was carried out by searching for libraries, pictures and all information related to the theme that I took, namely traditional games for children from Lombok, NTB. Then in terms of this exploration, do a sketch activity, which is then visualized in several uses of several bitmap-based applications such as Ibis applications on mobile phones and Coreldraw applications using laptops. The work is done by starting from making a sketch, then designing, printing, then cutting and pasting until finally it becomes a Pop-up book.     The results of the discussion and creation are as follows: 1. The theme of the work presented in: Final Project is Traditional Children's Games in Lombok NTB, with the title "Designing Pop-up Books for Traditional Children's Games as Preservation of Local Wisdom in Lombok NTB". 2. These Visual Communication Designs visualize a collaborative design of Ibis and Coreldraw applications and then the results are printed using an albartos paper machine and create a work called Pop-up Book. 3. The number of book pages created is 11 pages consisting of 1 opening page, 9 Pop-up game pages, and 1 closing page along with front and back covers, with a manufacturing period of 4 months in 2021 starting from July-October.  Keywords: Children's traditional games, Pop-up Books, Local wisdom.


2022 ◽  
Vol 2022 ◽  
pp. 1-8
Author(s):  
Gao Chaomeng ◽  
Wang Yonggang

With the continuous development of China’s social economy, the competitiveness of brand market is gradually increasing. In order to improve their own level in brand building, major enterprises gradually explore and study visual communication design. Brand visual design has also received more and more attention. Building a complete and rich visual design system can improve the brand level and attract users to consume. Based on the abovementioned situation, this paper proposes to use collaborative filtering algorithm to analyze and study brand visual design. Firstly, a solution is proposed to solve the problem of low accuracy of general recommendation algorithm in brand goods. Collaborative filtering algorithm is used to analyze the visual communication design process of enterprise brand. Research on personalized image design according to consumers’ trust and recognition of brand design is conducted. In traditional craft brand visual design, we mainly study the impact of image design on consumer behavior. The brand loyalty model is used to predict and analyze the visual design effect. Also, the user’s evaluation coefficient is taken as the expression of brand visual design recognition. Finally, the collaborative filtering algorithm is optimized to improve the consumer similarity based on the original algorithm. The results show that the brand visual design using collaborative filtering algorithm can help enterprises obtain greater benefits in their own brand construction. It provides effective data help in the development of traditional craft brands.


2022 ◽  
Vol 8 (1) ◽  
pp. 114-118
Author(s):  
Rif'ati Dina Handayani ◽  
Sri Handono Budi Prastowo ◽  
Trapsilo Prihandono ◽  
Lailatul Nuraini ◽  
Bambang Supriadi ◽  
...  

Abstraction is the primary key in computational thinking. This study aims to analyze students’ computational thinking skills of abstraction on the concept of kinematics. The data were collected through students’ project documents and interviews. The data is examined using a content analysis approach that emphasizes writing, verbal, or visual communication. The results revealed that students’ abstraction skills were evident in collecting data and analyzing, and recognizing patterns but were less visible in building models or simulations. Abstraction skills can be used as a foundation and framework for viewing a concept in physics not only in mathematics or formulas views but as a data iterative relationship. This research is expected to provide an overview for physics instructors to integrate computational thinking in their learning classroom


2022 ◽  
Vol 6 (2) ◽  
pp. 13-23
Author(s):  
Agung Setiawan Sutadi

The world of work is a place of intense competition for each college graduate. Students are faced with developing new solutions to these problems/challenges so they need to practice identifying entrepreneurial opportunities so that the problem of the difficulty of competing in the world of work can be resolved with the emergence of new jobs. In the VCD department in the Visual Study subject using design thinking method as a study material in learning material with the aim of students being able to create a visual communication design that answers existing problems, so that ultimately students have a frame of mind in solving problems in running a business or facing client problems. Based on the results of data processing, the results show that there is a positive influence between design thinking methods on entrepreneurial motivation. Therefore, the role of design thinking methods in influencing student motivation to become entrepreneurs deserves further study.   Keywords: Design, Design Thinking, Visual Study, Entrepreneur, Motivation


2022 ◽  
Vol 2022 ◽  
pp. 1-8
Author(s):  
Li Xu ◽  
Ling Bai ◽  
Lei Li

Considering the problems of poor effect, long reconstruction time, large mean square error (MSE), low signal-to-noise ratio (SNR), and structural similarity index (SSIM) of traditional methods in three-dimensional (3D) image virtual reconstruction, the effect of 3D image virtual reconstruction based on visual communication is proposed. Using the distribution set of 3D image visual communication feature points, the feature point components of 3D image virtual reconstruction are obtained. By iterating the 3D image visual communication information, the features of 3D image virtual reconstruction in visual communication are decomposed, and the 3D image visual communication model is constructed. Based on the calculation of the difference of 3D image texture feature points, the spatial position relationship of 3D image feature points after virtual reconstruction is calculated to complete the texture mapping of 3D image. The deep texture feature points of 3D image are extracted. According to the description coefficient of 3D image virtual reconstruction in visual communication, the virtual reconstruction results of 3D image are constrained. The virtual reconstruction algorithm of 3D image is designed to realize the virtual reconstruction of 3D image. The results show that when the number of samples is 200, the virtual reconstruction time of this paper method is 2.1 s, and the system running time is 5 s; the SNR of the virtual reconstruction is 35.5 db. The MSE of 3D image virtual reconstruction is 3%, and the SSIM of virtual reconstruction is 1.38%, which shows that this paper method can effectively improve the ability of 3D image virtual reconstruction.


2022 ◽  
Vol 2022 ◽  
pp. 1-11
Author(s):  
Feng Shan ◽  
Youya Wang

The depth synthesis of image texture is neglected in the current image visual communication technology, which leads to the poor visual effect. Therefore, the design method of film and TV animation based on 3D visual communication technology is proposed. Collect film and television animation videos through 3D visual communication content production, server processing, and client processing. Through stitching, projection mapping, and animation video image frame texture synthesis, 3D vision conveys animation video image projection. In order to ensure the continuous variation of scaling factors between adjacent triangles of animation and video images, the scaling factor field is constructed. Deep learning is used to extract the deep features and to reconstruct the multiframe animated and animated video images based on visual communication. Based on this, the frame feature of video image under gray projection is identified and extracted, and the animation design based on 3D visual communication technology is completed. Experimental results show that the proposed method can enhance the visual transmission of animation video images significantly and can achieve high-precision reconstruction of video images in a short time.


2022 ◽  
Vol 4 (1) ◽  
pp. 289-293
Author(s):  
Mundirin Mundirin

Abstraction                     Forecasting or forecasting is a calculation analysis technique that is done by carrying out qualitative and quantitative approaches to think about future events using reference data in the past. The purpose of this study is to predict the number of new students at the Faculty of Information and Visual Communication Technology at the Al-Kamal Institute of Science and Technology in the academic year 2020/2021. Prediction of the number of new students in the Faculty of Information and Visual Communication Technology of the Al-Kamal Institute of Science in the future accurately is very important to do, because many decisions can be taken by the Leaders of the Al-Kamal Institute of Science and Technology from these predictions. Markov Chain Automatic Clustering and Fuzzy Logic Relationship Method was chosen because it has a better level of accuracy among other Fuzzy Logic methods. The data used in this study are secondary data obtained from the Academic Information System of the Al-Kamal Institute of Science and Technology. Based on this research it was found that the predicted results of the number of new students of the Faculty of Information and Visual Communication Technology at the Al-Kamal Institute of Science and Technology in the academic year 2020/2021 amounted to 64 with a MAPE of 8.25%


2022 ◽  
Author(s):  
Anak Agung Gde Bagus Udayana
Keyword(s):  

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