scholarly journals A Data-Globe and Immersive Virtual Reality Environment for Upper Limb Rehabilitation after Spinal Cord Injury

Author(s):  
Ana de los Reyes-Guzman ◽  
Iris Dimbwadyo-Terrer ◽  
Fernando Trincado-Alonso ◽  
Miguel A. Aznar ◽  
Cesar Alcubilla ◽  
...  
2021 ◽  
Vol 11 (6) ◽  
pp. 2476
Author(s):  
Álvaro Gutiérrez ◽  
Nicola Farella ◽  
Ángel Gil-Agudo ◽  
Ana de los Reyes Guzmán

Cervical spinal cord injury is damage to the spinal cord that causes temporary or permanent changes in body functions below the site of the injury. In particular, the impairment of the upper limbs limits the patient’s autonomy in the execution of activities of daily living. This paper illustrates the use of a low-cost robot with a virtual reality platform for upper limb rehabilitation of cervical spinal cord injury patients. Vibration and pressure haptic feedback sensations are provided thanks to a custom-made thimble feedback device. The virtual reality platform consists of three different virtual rehabilitation games developed in Unity. They provide the user with the opportunity to interact with the virtual scene using free hands thanks to the data collected by a hand tracking system. During the therapy session, quantitative data about the motor performance are collected. Each virtual reality environment can be modified in settings according to the patients’ needs. A proof of concept was performed with both healthy subjects and spinal cord injured patients to evaluate the platform and its usability. The data saved during the sessions are analyzed to validate the importance of haptic feedback and stored both for patients and therapists to control the performance and the recovery process.


Spinal Cord ◽  
2012 ◽  
Vol 50 (10) ◽  
pp. 766-771 ◽  
Author(s):  
M Grangeon ◽  
P Revol ◽  
A Guillot ◽  
G Rode ◽  
C Collet

2020 ◽  
Vol 44 (4) ◽  
pp. 311-319
Author(s):  
Da Young Lim ◽  
Dong Min Hwang ◽  
Kang Hee Cho ◽  
Chang Won Moon ◽  
So Young Ahn

Objective To determine whether a fully immersive virtual reality (VR) intervention combined with conventional rehabilitation (CR) can improve upper limb function more than CR alone in patients with spinal cord injury (SCI), we conducted a prospective, randomized, controlled clinical trial.Methods Participants were randomly assigned to either the control group (CG; n=10) or experimental group (EG; n=10). The participants in the CG received 60 minutes of conventional therapy per day, 4 days per week for 4 weeks, whereas those in the EG received 30 minutes of VR training and 30 minutes of conventional therapy per day, 4 days per week for 4 weeks. The clinical outcome measures included Medical Research Council grade, the American Spinal Injury Association upper extremity motor score (ASIA-UEMS), and scores in the Hand Strength Test, Box and Block Test, Nine-Hole Peg Test, Action Research Arm Test, and Korean version of the Spinal Cord Independence Measure (K-SCIM). The assessments were performed at the beginning (T0) and end of the intervention (T1).Results Grip power and K-SCIM score significantly improved in the EG after the intervention. When comparing differences between the groups, elbow extensor, wrist extensor, ASIA-UEMS, grip power, lateral pinch power, and palmar pinch power were all significantly improved.Conclusion VR training of upper limb function after SCI can provide an acceptable adjunctive rehabilitation method without significant adverse effects.


2020 ◽  
Vol 10 (3) ◽  
pp. 963 ◽  
Author(s):  
Álvaro Gutiérrez ◽  
Delia Sepúlveda-Muñoz ◽  
Ángel Gil-Agudo ◽  
Ana de los Reyes Guzmán

Cervical Spinal Cord injury (SCI) is a neurological disease that produces, as a consequence, impairments of the upper limb function. This paper illustrates a virtual reality platform based on three serious games for upper limb rehabilitation with electromyography monitoring, providing force feedback to the patient. In the rehabilitation process proposed, haptic feedback was provided to the patients to strength the arm muscles by means of the Novint Falcon device. This end-effector device was used to manipulate the serious games. During the therapy performance, the system recorded electromyography signals from the patient’s arm muscles, which may be used to monitor muscle contraction. The work presented a virtual reality system developed for spinal cord-injured patients. Each virtual reality environment could be modified in strength and duration according to the patients’ needs and was implemented for recording quantitative data about the motor performance. The platform was validated as a proof of concept in cervical spinal cord-injured patients. Results showed that this rehabilitation platform could be used for obtaining objective information in relation to motor control characteristics.


Author(s):  
Edmund F. Hodkin ◽  
Yuming Lei ◽  
Jonathan Humby ◽  
Isabel S. Glover ◽  
Supriyo Choudhury ◽  
...  

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