immersive virtual reality
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2022 ◽  
Vol 65 (2) ◽  
pp. 101527
Author(s):  
Jennifer Zauderer ◽  
Marie-Martine Lefèvre-Colau ◽  
Élise Davoine ◽  
Maryvonne Hocquart ◽  
François Rannou ◽  
...  

2022 ◽  
Vol 2022 ◽  
pp. 1-14
Author(s):  
Yufeng Liu ◽  
Tongsheng Liu ◽  
Qiaoyun Ma

With the progress of society and the development of economy, people pay more and more attention to education, and traditional teaching methods are gradually unable to meet the modern teaching system. As a leader in modern information technology, virtual reality technology has developed rapidly in recent years, and virtual reality technology has also been introduced into many fields, such as teaching. Based on the immersive and extended characteristics of virtual reality, this paper proposes a virtual reality active visual interaction method based on the visual sensor. Based on virtual teaching, after 3 months of learning, the average, standard deviation, and average standard error of the experimental group’s performance are higher than those of the control group. Compared with the control group, the experimental group’s performance has increased by 8.25%. The difference is statistically significant. Learning significance ( P < 0.05 ), immersive virtual reality teaching has played a significant role in the effect, which can greatly improve the cognitive experience of students and achieve a good learning experience and effect.


Medicine ◽  
2022 ◽  
Vol 101 (2) ◽  
pp. e28570
Author(s):  
Dung-Hung Chiang ◽  
Chia-Chang Huang ◽  
Shu-Chuan Cheng ◽  
Jui-Chun Cheng ◽  
Cheng-Hsien Wu ◽  
...  

2022 ◽  
pp. 174702182210765
Author(s):  
Simon Lhuillier ◽  
Pascale Piolino ◽  
Serge Nicolas ◽  
Valérie Gyselinck

Grounded views of cognition consider that space perception is shaped by the body and its potential for action. These views are substantiated by observations such as the distance-on-hill effect, described as the overestimation of visually perceived uphill distances. An interpretation of this phenomenon is that slanted distances are overestimated because of the integration of energy expenditure cues. The visual perceptual processes involved are however usually tackled through explicit estimation tasks in passive situations. The goal of this study was to consider instead more ecological active spatial processing. Using immersive virtual reality and an omnidirectional treadmill, we investigated the effect of anticipated implicit physical locomotion cost by comparing spatial learning for uphill and downhill routes, while maintaining actual physical cost and walking speed constant. In the first experiment, participants learnt city layouts by exploring uphill or downhill routes. They were then tested using a landmark positioning task on a map. In the second experiment, the same protocol was used with participants who wore loaded ankle weights. Results from the first experiment showed that walking uphill routes led to a global underestimation of distances compared to downhill routes. This inverted distance-of-hill effect was not observed in the second experiment, where an additional effort was applied. These results suggest that the underestimation of distances observed in experiment one emerged from recalibration processes whose function was to solve the transgression of proprioceptive predictions linked with uphill energy expenditure. Results are discussed in relation to constructivist approaches on spatial representations and predictive coding theories.


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