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Integrating Case-Based Reasoning with Reinforcement Learning for Real-Time Strategy Game Micromanagement
Lecture Notes in Computer Science - PRICAI 2014: Trends in Artificial Intelligence
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10.1007/978-3-319-13560-1_6
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2014
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pp. 64-76
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Cited By ~ 3
Author(s):
Stefan Wender
◽
Ian Watson
Keyword(s):
Reinforcement Learning
◽
Real Time
◽
Case Based Reasoning
◽
Strategy Game
◽
Real Time Strategy Game
◽
Case Based
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Cited By
References
Combining Case-Based Reasoning and Reinforcement Learning for Unit Navigation in Real-Time Strategy Game AI
Case-Based Reasoning Research and Development - Lecture Notes in Computer Science
◽
10.1007/978-3-319-11209-1_36
◽
2014
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pp. 511-525
◽
Cited By ~ 10
Author(s):
Stefan Wender
◽
Ian Watson
Keyword(s):
Reinforcement Learning
◽
Real Time
◽
Case Based Reasoning
◽
Game Ai
◽
Strategy Game
◽
Real Time Strategy Game
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Case Based
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Combining Case-Based Reasoning and Reinforcement Learning for Tactical Unit Selection in Real-Time Strategy Game AI
Case-Based Reasoning Research and Development - Lecture Notes in Computer Science
◽
10.1007/978-3-319-47096-2_28
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2016
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pp. 413-429
◽
Cited By ~ 2
Author(s):
Stefan Wender
◽
Ian Watson
Keyword(s):
Reinforcement Learning
◽
Real Time
◽
Case Based Reasoning
◽
Unit Selection
◽
Game Ai
◽
Strategy Game
◽
Real Time Strategy Game
◽
Case Based
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Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
Case-Based Reasoning Research and Development - Lecture Notes in Computer Science
◽
10.1007/11536406_4
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2005
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pp. 5-20
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Cited By ~ 67
Author(s):
David W. Aha
◽
Matthew Molineaux
◽
Marc Ponsen
Keyword(s):
Real Time
◽
Plan Selection
◽
Strategy Game
◽
Real Time Strategy Game
◽
Case Based
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Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft:Broodwar
2012 IEEE Conference on Computational Intelligence and Games (CIG)
◽
10.1109/cig.2012.6374183
◽
2012
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Cited By ~ 33
Author(s):
Stefan Wender
◽
Ian Watson
Keyword(s):
Reinforcement Learning
◽
Real Time
◽
Small Scale
◽
The Real
◽
Strategy Game
◽
Real Time Strategy Game
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Real-time dynamic security assessment of power systems with large amount of wind power using Case-Based Reasoning methodology
2012 IEEE Power and Energy Society General Meeting
◽
10.1109/pesgm.2012.6345033
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2012
◽
Cited By ~ 2
Author(s):
R. Tiako
◽
D. Jayaweera
◽
S. Islam
Keyword(s):
Power Systems
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Real Time
◽
Wind Power
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Case Based Reasoning
◽
Security Assessment
◽
Time Dynamic
◽
Dynamic Security
◽
Dynamic Security Assessment
◽
Case Based
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Dynamic Strategies in a Real-Time Strategy Game
Genetic and Evolutionary Computation — GECCO 2003 - Lecture Notes in Computer Science
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10.1007/3-540-45110-2_89
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2003
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pp. 1920-1921
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Cited By ~ 6
Author(s):
William Joseph Falke
◽
Peter Ross
Keyword(s):
Real Time
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Strategy Game
◽
Real Time Strategy Game
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Integration of case-based reasoning and fuzzy approaches for real-time applications in dynamic environments: current status and future directions
Artificial Intelligence Review
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10.1007/s10462-019-09723-6
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2019
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Vol 53
(3)
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pp. 1943-1974
Author(s):
Arezoo Sarkheyli-Hägele
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Dirk Söffker
Keyword(s):
Real Time
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Dynamic Environments
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Current Status
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Case Based Reasoning
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Future Directions
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Real Time Applications
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Case Based
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Proposal model for e-learning based on Case Based Reasoning and Reinforcement Learning
2019 IEEE World Conference on Engineering Education (EDUNINE)
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10.1109/edunine.2019.8875800
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2019
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Author(s):
Anibal Flores
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Luis Alfaro
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Jose Herrera
Keyword(s):
Reinforcement Learning
◽
Case Based Reasoning
◽
E Learning
◽
Case Based
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Opponent Strategy Recognition In Real Time Strategy Game Using Deep Feature Fusion Neural Network
2020 5th International Conference on Computer and Communication Systems (ICCCS)
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10.1109/icccs49078.2020.9118491
◽
2020
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Author(s):
Wei Cheng
◽
Qiyue Yin
◽
Junge Zhang
Keyword(s):
Neural Network
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Real Time
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Feature Fusion
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Deep Feature
◽
Strategy Game
◽
Real Time Strategy Game
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Dealing with fog of war in a Real Time Strategy game environment
2008 IEEE Symposium On Computational Intelligence and Games
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10.1109/cig.2008.5035621
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2008
◽
Cited By ~ 12
Author(s):
Johan Hagelback
◽
Stefan J. Johansson
Keyword(s):
Real Time
◽
Strategy Game
◽
Game Environment
◽
Real Time Strategy Game
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