scholarly journals Near Real-Time 3D Reconstruction from InIm Video Stream

Author(s):  
D. Chaikalis ◽  
G. Passalis ◽  
N. Sgouros ◽  
D. Maroulis ◽  
T. Theoharis
Author(s):  
M. Hermann ◽  
B. Ruf ◽  
M. Weinmann

Abstract. Real-time 3D reconstruction enables fast dense mapping of the environment which benefits numerous applications, such as navigation or live evaluation of an emergency. In contrast to most real-time capable approaches, our method does not need an explicit depth sensor. Instead, we only rely on a video stream from a camera and its intrinsic calibration. By exploiting the self-motion of the unmanned aerial vehicle (UAV) flying with oblique view around buildings, we estimate both camera trajectory and depth for selected images with enough novel content. To create a 3D model of the scene, we rely on a three-stage processing chain. First, we estimate the rough camera trajectory using a simultaneous localization and mapping (SLAM) algorithm. Once a suitable constellation is found, we estimate depth for local bundles of images using a Multi-View Stereo (MVS) approach and then fuse this depth into a global surfel-based model. For our evaluation, we use 55 video sequences with diverse settings, consisting of both synthetic and real scenes. We evaluate not only the generated reconstruction but also the intermediate products and achieve competitive results both qualitatively and quantitatively. At the same time, our method can keep up with a 30 fps video for a resolution of 768 × 448 pixels.


2016 ◽  
Vol 153 ◽  
pp. 37-54 ◽  
Author(s):  
Antonio Agudo ◽  
Francesc Moreno-Noguer ◽  
Begoña Calvo ◽  
J.M.M. Montiel

1999 ◽  
pp. 71-84 ◽  
Author(s):  
G. Medioni ◽  
G. Guy ◽  
H. Rom ◽  
A. François
Keyword(s):  

2020 ◽  
Vol 21 (3) ◽  
pp. 181-190
Author(s):  
Jaroslav Frnda ◽  
Marek Durica ◽  
Mihail Savrasovs ◽  
Philippe Fournier-Viger ◽  
Jerry Chun-Wei Lin

AbstractThis paper deals with an analysis of Kohonen map usage possibility for real-time evaluation of end-user video quality perception. The Quality of Service framework (QoS) describes how the network impairments (network utilization or packet loss) influence the picture quality, but it does not reflect precisely on customer subjective perceived quality of received video stream. There are several objective video assessment metrics based on mathematical models trying to simulate human visual system but each of them has its own evaluation scale. This causes a serious problem for service providers to identify a critical point when intervention into the network behaviour is needed. On the other hand, subjective tests (Quality of Experience concept) are time-consuming and costly and of course, cannot be performed in real-time. Therefore, we proposed a mapping function able to predict subjective end-user quality perception based on the situation in a network, video stream features and results obtained from the objective video assessment method.


2020 ◽  
Author(s):  
Krzysztof Blachut ◽  
Hubert Szolc ◽  
Mateusz Wasala ◽  
Tomasz Kryjak ◽  
Marek Gorgon

In this paper we present a vision based hardware-software control system enabling autonomous landing of a mul-tirotor unmanned aerial vehicle (UAV). It allows the detection of a marked landing pad in real-time for a 1280 x 720 @ 60 fps video stream. In addition, a LiDAR sensor is used to measure the altitude above ground. A heterogeneous Zynq SoC device is used as the computing platform. The solution was tested on a number of sequences and the landing pad was detected with 96% accuracy. This research shows that a reprogrammable heterogeneous computing system is a good solution for UAVs because it enables real-time data stream processing with relatively low energy consumption.


Author(s):  
Arkadiusz Stopczynski ◽  
Jakob Eg Larsen ◽  
Carsten Stahlhut ◽  
Michael Kai Petersen ◽  
Lars Kai Hansen

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