Pattern-Based UI Design: Adding Rigor with User and Context Variables

Author(s):  
Homa Javahery ◽  
Daniel Sinnig ◽  
Ahmed Seffah ◽  
Peter Forbrig ◽  
T. Radhakrishnan
Keyword(s):  
2010 ◽  
Author(s):  
Martin L. Fracker ◽  
Michal Heck ◽  
George Goeschel

Author(s):  
James Berg

This chapter describes challenges involved in the development of Dragon Age™: Inquisition, in particular, problems arising from the size of the game world, as well as combat mechanics and player classes and playstyles. It shows how GUR directly contributed to game design decisions, for example, in terms of menu and UI design.


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