Preliminary Validation of MOBMAS (Ontology-Centric Agent Oriented Methodology): Design of a Peer-to-Peer Information Sharing MAS

Author(s):  
Quynh-Nhu Numi Tran ◽  
Ghassan Beydoun ◽  
Graham Low ◽  
Cesar Gonzalez-Perez
2021 ◽  
pp. 002218562110319
Author(s):  
Michael Walker

E-voice is now a common form of worker voice. Existing scholarship has focused on e-voice’s potential for grievance-airing and resistance; however, much work-oriented online discussion is not change oriented but more in the nature of information sharing and mutual aid. Even when not deliberately intended to be, mutual aid discussion can be an exercise of worker voice because it identifies and highlights pain points in the workplace, spreads awareness of these through online communities and constitutes an attempt to improve an objectionable state of affairs. As otherwise voiceless workers discover and act on these shared ideas en masse, they create an emergent form of collective action.


2021 ◽  
Author(s):  
Shahin Talaei

This thesis examines the performance for multimedia distribution and information sharing of social-networking web sites, with a focus on user networks in Facebook. We used real user network data from Facebook together with a synthetic Facebook network in the performance-testing experiments. We tested performance for multimedia distribution and information sharing using three different types of overlay networks: Facebook; structured peer-to-peer (ring topology); and unstructured peer-to-peer (mesh topology). The experiments used Network Simulator 2 (Ns-2) to simulate the network topologies. The results show that structured Peer-to-Peer has the best performance in terms of information transfer, and Facebook has the best performance in regards to average throughput. This thesis shows the strengths and weaknesses of online social networking while sharing information and multimedia content.


Author(s):  
Esther Grassian ◽  
Rhonda Trueman

Virtual worlds offer synchronous (simultaneous) real life participation through virtual reality, combining the two to provide convenient and low-cost options for librarians’ professional development. This chapter explores the use of virtual worlds for meetings, training, conferences, discussions, mentoring, networking, and peer-to-peer information sharing, with a focus on the 3D virtual world of Second Life. Definitions of “professional development” and “virtual worlds” precede discussion of the issues surrounding the use of this type of environment for a variety of training events and activities to support and encourage ongoing expansion of knowledge, innovation, and creativity among librarians. This chapter also includes information about planning and implementing professional development sessions in this arena, along with information on effective methods for publicizing these activities for parties interested in using virtual worlds for professional development. For those interested in attending professional development opportunities in virtual worlds, the chapter provides information on how to discover and choose useful activities and events in virtual worlds.


2018 ◽  
Vol 66 (2) ◽  
pp. 302-319 ◽  
Author(s):  
Michel Bauwens ◽  
Alekos Pantazis

This essay discusses peer-to-peer social dynamics and the relevant technological infrastructures that enable new modes of production. Commons-based peer production is presented as an alternative to the profit-driven peer-to-peer production models of the digital economy. The latter models utilize the peer-to-peer dynamics to harness social creativity, collaboration and information sharing. The created value is then captured and valorized towards profit maximization. This essay argues that there are possibilities for moving away from such extractive models to more generative ones. Commons-based peer production seems to encapsulate both social and environmental sustainability, and thus has the potential to influence such a transition. As commons-based peer production cannot yet reproduce itself outside of a mutual dependence on capitalism, it risks being subordinated. To counter this, a commons-oriented solid and protective ecosystem is needed to fully unleash the creative capabilities of commons-based peer production.


2018 ◽  
Author(s):  
Mircea Zloteanu ◽  
Nigel Harvey ◽  
David Tuckett ◽  
Giacomo Livan

The Sharing Economy (SE) is a growing ecosystem focusing on peer-to-peer enterprise. In the SE the information available to assist individuals (users) in making decisions focuses predominantly on community generated trust and reputation information. However, how such information impacts user judgment is still being understood. To explore such effects, we constructed an artificial SE accommodation platform where we varied the elements related to hosts’ digital identity, measuring users’ perceptions and decisions to interact. Across three studies, we find that trust and reputation information increases not only the users’ perceived trustworthiness, credibility, and sociability of hosts, but also the propensity to rent a private room in their home. This effect is seen when providing users both with complete profiles and profiles with partial user-selected information. Closer investigations reveal that three elements relating to the host’s digital identity are sufficient to produce such positive perceptions and increased rental decisions, regardless of which three elements are presented. Our findings have relevant implications for human judgment and privacy in the SE, and question its current culture of ever increasing information-sharing.


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