An Empirical Investigation on the Effectiveness of Virtual Learning Environment in Supporting Collaborative Learning: A System Design Perspective

Author(s):  
Na Liu ◽  
Yingqin Zhong ◽  
John Lim
Author(s):  
Thanasis Daradoumis ◽  
Fatos Xhafa

This chapter explores new ways of collaborative learning in a virtual learning environment based on our acquisition of knowledge from previous experience. We identify both the problems faced in real collaborative learning practices and the ways these problems can be overcome and turned into opportunities for more efficient learning. These issues concern pedagogical, organizational, and technical elements and constraints that influence the successful application of collaborative learning in distance education, such as efficient group formation, the nature of collaborative learning situations that promote peer interaction and learning, the student roles and tutor means of supervising and guiding the learning process, and an effective assessment of group work. The proposed methodology not only achieves better learning outcomes but also contributes to the tutor’s professional development in a networked learning environment that facilitates social interaction among all participants while building on existing skills.


Author(s):  
Noawanit Songkram ◽  
Nutthakorn Songkram ◽  
Suparoek Chootongchai ◽  
Thanat Samanakupt

This study examined the development of learning and innovation skills among students in the virtual learning environment provided by the smart classroom which is comprised by three technological components containing (1) virtual 3D classroom created by OpenSimulator, (2) Learning Management System (LMS) created by Moodle and (3) the add-on Moodle’s plug-in, known as INNO ED TOOLs. The new system design which make connection between the virtual 3D classroom and the LMS known as Virtual Smart Learning and Innovation System (VSLI). The VSLI was created in accordance with the principles of constructivism in order to guide and foster creative thinking among learners and enhance their skills in innovation.


Author(s):  
Rubí Estela Morales-Salas ◽  
Daniel Montes-Ponce

A virtual learning environment is conceived as an interaction space that ease the realization of mediated activities by technology, in this case the internet; besides using multimedia materials, learning objects, social networks, among others; which have changed imminently the traditional education. In this article an instrument is proposed in a checklist format, to evaluate any platform that has interaction spaces such as a Virtual Learning Environment, in this case responding to four spaces or general indicators: information Space, Mediation / Interaction Space, Instructional Design Space and Exhibition Space. Criteria are used according to the interactions and activities carried out by the consultant and virtual student. These, in turn, come up from the analysis and interaction of the advisers achieved in the discussion forums and portfolio activities through collaborative work. It was situated as a qualitative research, with a descriptive nature since it is not limited to data collection only, but also it refers and analyzes the interaction of the advisers achieved in the discussion forums and portfolio activities through the collaborative work of the workshop course "Virtual Learning Environments" developed in a virtual learning environment.


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