Protocol to Compute Polygon Intersection in STC Model

Author(s):  
Yifei Yao ◽  
Miaomiao Tian ◽  
Shurong Ning ◽  
Wei Yang
Keyword(s):  
2014 ◽  
Vol 20 (1) ◽  
pp. 159-182 ◽  
Author(s):  
Junfu Fan ◽  
Chenghu Zhou ◽  
Ting Ma ◽  
Min Ji ◽  
Yuke Zhou ◽  
...  

A dual-way seeds indexing (DWSI) method based on R-tree and the Open Geospatial Consortium (OGC) simple feature model was proposed to solve the polygon intersection-spreading problem. The parallel polygon union algorithm based on the improved DWSI and the OpenMP parallel programming model was developed to validate the usability of the data partition method. The experimental results reveal that the improved DWSI method can implement a robust parallel task partition by overcoming the polygon intersection-spreading problem. The parallel union algorithm applied DWSI not only scaled up the data processing but also speeded up the computation compared with the serial proposal, and it showed a higher computational efficiency with higher speedup benchmarks in the treatment of larger-scale dataset. Therefore, the improved DWSI can be a potential approach to parallelizing the vector data overlay algorithms based on the OGC simple data model at the feature layer level.


2013 ◽  
Vol 27 (1) ◽  
pp. 205-231 ◽  
Author(s):  
Tobias Müller ◽  
Erik Jan van Leeuwen ◽  
Jan van Leeuwen

2021 ◽  
Author(s):  
Adam Bienkowski

Identification of when and where moving areas intersect is an important problem in maritime operations and air traffic control. This problem can become particularly complicated when considering large numbers of objects, and when taking into account the curvature of the earth. In this paper, we present an approach to conflict identification as a series of stages where the earlier stages are fast, but may result in a false detection of a conflict. These early stages are used to reduce the number of potential conflict pairs for the later stages, which are slower, but more precise. The stages use R-trees, polygon intersection, linear projection and nonlinear programming. Our approach is generally applicable to objects moving in piece-wise straight lines on a 2D plane, and we present a specific case where the Mercator Projection is used to transform objects moving along rhumb lines on the earth into straight lines to fit in our approach. We present several examples to demonstrate our methods, as well as to quantify the empirical time complexity by using randomly generated areas.


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