intelligent agents
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2022 ◽  
Vol 13 (1) ◽  
pp. 1-16
Author(s):  
Yanliang Zhu ◽  
Dongchun Ren ◽  
Yi Xu ◽  
Deheng Qian ◽  
Mingyu Fan ◽  
...  

Trajectory prediction of multiple agents in a crowded scene is an essential component in many applications, including intelligent monitoring, autonomous robotics, and self-driving cars. Accurate agent trajectory prediction remains a significant challenge because of the complex dynamic interactions among the agents and between them and the surrounding scene. To address the challenge, we propose a decoupled attention-based spatial-temporal modeling strategy in the proposed trajectory prediction method. The past and current interactions among agents are dynamically and adaptively summarized by two separate attention-based networks and have proven powerful in improving the prediction accuracy. Moreover, it is optional in the proposed method to make use of the road map and the plan of the ego-agent for scene-compliant and accurate predictions. The road map feature is efficiently extracted by a convolutional neural network, and the features of the ego-agent’s plan is extracted by a gated recurrent network with an attention module based on the temporal characteristic. Experiments on benchmark trajectory prediction datasets demonstrate that the proposed method is effective when the ego-agent plan and the the surrounding scene information are provided and achieves state-of-the-art performance with only the observed trajectories.


2022 ◽  
Vol 23 (1) ◽  
pp. 159-171
Author(s):  
Rian Adam Rajagede

Deep reinforcement learning usage in creating intelligent agents for various tasks has shown outstanding performance, particularly the Q-Learning algorithm. Deep Q-Network (DQN) is a reinforcement learning algorithm that combines the Q-Learning algorithm and deep neural networks as an approximator function. In the single-agent environment, the DQN model successfully surpasses human ability several times over. Still, when there are other agents in the environment, DQN may experience decreased performance. This research evaluated a DQN agent to play in the two-player traditional board game of Surakarta Chess. One of the drawbacks that we found when using DQN in two-player games is its consistency. The agent will experience performance degradation when facing different opponents. This research shows Dueling Deep Q-Network usage with increasing batch size can improve the agent's performance consistency. Our agent trained against a rule-based agent that acts based on the Surakarta Chess positional properties and was then evaluated using different rule-based agents. The best agent used Dueling DQN architecture with increasing batch size that produced a 57% average win rate against ten different agents after training for a short period. ABSTRAK: Pembelajaran Peneguhan Mendalam adalah terbaik apabila digunakan bagi mewujudkan ejen pintar dalam menyelesaikan pelbagai tugasan, terutama jika ia melibatkan algoritma Pembelajaran-Q. Algoritma Rangkaian-Q Mendalam (DQN) adalah Pembelajaran Peneguhan berasaskan gabungan algoritma Pembelajaran-Q dan rangkaian neural sebagai fungsi penghampiran. Melalui persekitaran ejen tunggal, model DQN telah beberapa kali berjaya mengatasi kemampuan manusia. Namun, ketika ejen lain berada dalam persekitaran ini, DQN mungkin kurang berjaya. Kajian ini melibatkan ejen DQN bermain papan tradisional iaitu Catur Surakarta dengan dua pemain. Salah satu kekurangan yang dijumpai adalah konsistensi. Ejen ini akan kurang bagus ketika berhadapan lawan berbeza. Kajian menunjukkan dengan penggunaan Rangkaian-Q Dwipertarungan Mendalam bersama peningkatan saiz kumpulan dapat meningkatkan konsistensi prestasi ejen. Ejen ini telah dilatih untuk melawan ejen lain berasaskan peraturan dan sifat kedudukan Catur Surakarta. Kemudian, ejen ini diuji berpandukan peraturan berbeza. Ejen terbaik adalah yang menggunakan rekaan DQN Dwipertarungan bersama peningkatan saiz kumpulan. Ianya berhasil memenangi permainan dengan purata 57% berbanding sepuluh agen lain melalui latihan jangka masa pendek.


Author(s):  
Edona Elshan ◽  
Naim Zierau ◽  
Christian Engel ◽  
Andreas Janson ◽  
Jan Marco Leimeister

AbstractIntelligent agents (IAs) are permeating both business and society. However, interacting with IAs poses challenges moving beyond technological limitations towards the human-computer interface. Thus, the knowledgebase related to interaction with IAs has grown exponentially but remains segregated and impedes the advancement of the field. Therefore, we conduct a systematic literature review to integrate empirical knowledge on user interaction with IAs. This is the first paper to examine 107 Information Systems and Human-Computer Interaction papers and identified 389 relationships between design elements and user acceptance of IAs. Along the independent and dependent variables of these relationships, we span a research space model encompassing empirical research on designing for IA user acceptance. Further we contribute to theory, by presenting a research agenda along the dimensions of the research space, which shall be useful to both researchers and practitioners. This complements the past and present knowledge on designing for IA user acceptance with potential pathways into the future of IAs.


2022 ◽  
pp. 930-944
Author(s):  
Anthony J. Gephardt ◽  
Elizabeth Baoying Wang

This chapter explores the world of autonomous vehicles. Starting from the beginning, it covers the history of the automobile dating back to 1769. It explains how the first production automobile came about in 1885. The chapter dives into the history of auto safety, ranging from seatbelts to full-on autonomous features. One of the main focuses is the creation and implementation of artificial intelligent (AI), neural networks, intelligent agents, and deep Learning Processes. Combining the hardware on the vehicle with the intelligence of AI creates what we know as autonomous vehicles today.


2022 ◽  
pp. 240-271
Author(s):  
Dmytro Zubov

Smart assistive devices for blind and visually impaired (B&VI) people are of high interest today since wearable IoT hardware became available for a wide range of users. In the first project, the Raspberry Pi 3 B board measures a distance to the nearest obstacle via ultrasonic sensor HC-SR04 and recognizes human faces by Pi camera, OpenCV library, and Adam Geitgey module. Objects are found by Bluetooth devices of classes 1-3 and iBeacons. Intelligent eHealth agents cooperate with one another in a smart city mesh network via MQTT and BLE protocols. In the second project, B&VIs are supported to play golf. Golf flagsticks have sound marking devices with a buzzer, NodeMcu Lua ESP8266 ESP-12 WiFi board, and WiFi remote control. In the third project, an assistive device supports the orientation of B&VIs by measuring the distance to obstacles via Arduino Uno and HC-SR04. The distance is pronounced through headphones. In the fourth project, the soft-/hardware complex uses Raspberry Pi 3 B and Bytereal iBeacon fingerprinting to uniquely identify the B&VI location at industrial facilities.


2022 ◽  
pp. 84-102
Author(s):  
Kanak Saxena ◽  
Umesh Banodha

Statistical intelligence formulates the analysis model and reveals the system that can be easily visible and understandable to mankind. On one hand, it will benefit the society to predict the nature or man-created virus environment, and on the other hand, it will solve the problems of intelligent agents' formation with their functionality. It's a well-known fact that the agents are visible and noticeable, and they perform their own assigned task, but their recognition process is delayed. The chapter will focus on the statistical intelligence analysis that includes the properties of the error tolerance, forecasting, and high reliability. The information is always the part of the memory, but the processing methodology that may lead to knowledge is lacking. This may include the logical induction, Bayesian statistics, functional decision theory, value learning, forecasting, etc. Statistics will assist in path selection to formulate the highly adaptive intelligent system with the said functionalities with reduction in the overall cost factors.


2022 ◽  
pp. 217-226
Author(s):  
Edmondo Grassi

Contemporary society changes its social perspective from an anthropocentric environment to a space in which intelligent algorithms, present in every digital device, are increasingly acquiring a status of subject and less of object. Existential practices change at every moment, at every access to these intelligent agents who, in addition to supporting the user's requests, become anticipatory and prescient, demonstrating how it is essential, today, to sociologically analyse society through the image it gives the car. The intent of the contribution, mainly of a theoretical nature, will be to dialogue on the centrality of artificial intelligence as a leading actress of the multiple manifestations of digital cultures and practices, with the aim of renewing the debate on reflection on contemporary complexity starting from the event.


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