Model-based development of software-intensive systems based on open-source language workbench

Author(s):  
Vincent Braibant ◽  
V. B. Singh ◽  
M. Dutre ◽  
F. Urciuoli ◽  
S. A. Sundaresan
2021 ◽  
pp. 111152
Author(s):  
Simon Butler ◽  
Jonas Gamalielsson ◽  
Björn Lundell ◽  
Christoffer Brax ◽  
Anders Mattsson ◽  
...  

Author(s):  
Anna Persson ◽  
Henrik Gustavsson ◽  
Brian Lings ◽  
Bjorn Lundell ◽  
Anders Mattsson ◽  
...  

Many companies are using model-based techniques to offer a competitive advantage in an increasingly globalised systems development industry. Central to model-based development is the concept of models as the basis from which systems are generated, tested, and maintained. The availability of high-quality tools and the ability to adopt and adapt them to the company practice are important qualities. Model interchange between tools becomes a major issue. Without it, there is significantly reduced flexibility and a danger of tool lock-in. We explore the use of a standardised interchange format (XMI) for increasing flexibility in a company environment. We report on a case study in which a systems development company has explored the possibility of complementing its current proprietary tools with open-source products for supporting its model-based development activities. We found that problems still exist with interchange and that the technology needs to mature before industrial-strength model interchange becomes a reality.


2017 ◽  
Vol 26 (01) ◽  
pp. 1760009 ◽  
Author(s):  
Guillaume Dubuisson Duplessis ◽  
Alexandre Pauchet ◽  
Nathalie Chaignaud ◽  
Jean-Philippe Kotowicz

Our work aims at designing a dialogue manager dedicated to agents that interact with humans. In this article, we investigate how dialogue patterns at the dialogue act level extracted from Human-Human interactions can be fruitfully used by a software agent to interact with a human.We show how these patterns can be leveraged via a dialogue game structure in order to benefit to the dialogue management process of an agent. We describe how empirically specified dialogue games can be employed on both interpretative and generative levels of dialogue management. We present Dogma, an open-source module that can be used by an agent to manage its conventional communicative behaviour. We show that our library of dialogue games can be used into Dogma to generate fragments of dialogue that are strongly coherent from a human perspective.


Author(s):  
Kengo MASUMI ◽  
Shinji Tsuzuki ◽  
Masashi Sugimoto ◽  
Hitoshi Yoshimura ◽  

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