Parallel ray tracing on a cellular array processor

Author(s):  
Koichi Murakami ◽  
Katsuhiko Ilirota ◽  
Mitsuo Ishii
Author(s):  
M. Laiho ◽  
A. Paasio ◽  
A. Kananen ◽  
K.A.I. Halonen

Author(s):  
Toshio Kondo ◽  
Tayoshi Nakashima ◽  
Toshio Tsuchiya ◽  
Yoshi Sugiyama ◽  
Tsuneta Sudo

1994 ◽  
Vol 26 (12) ◽  
pp. 883-890 ◽  
Author(s):  
Cevdet Aykanat ◽  
Veysi Işler ◽  
Bülent Özgüç

Author(s):  
J.G. Marakis ◽  
J. Chamiço ◽  
G. Brenner ◽  
F. Durst

1996 ◽  
Vol 12 (5) ◽  
pp. 244-253
Author(s):  
Hyun-Joon Kim ◽  
Chong-Min Kyung

2014 ◽  
Vol 4 (3) ◽  
Author(s):  
Branislav Sobota ◽  
Štefan Korečko ◽  
Csaba Szabó ◽  
František Hrozek

AbstractRay tracing is one of computer graphics methods for achieving the most realistic outputs. Its main disadvantage is high computation demands. Removal of this disadvantage is possible using parallelization due to the fact that the ray tracing method is inherently parallel. Solution presented in this article uses GPGPU (general-purpose computing on graphics processing units) technology and a predictive evaluation for the acceleration of ray tracing method. The CUDA C was selected as a GPGPU language and it was used for a conversion of a raytracer core. The main reason for choosing this language was usage of the Tesla C1060 graphics card. The predictive evaluation of a scene was based on the fact that total computation time increases proportionally with resolution. This evaluation allows selection of the optimal scene division for the parallel ray tracing. In tests, proposed GPGPU solution reached accelerations up to 28.3× comparing to CPU.


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