The Geometric Language of Roman Theater Design, Part 2

2019 ◽  
Vol 21 (3) ◽  
pp. 571-590
Author(s):  
Wladek Fuchs
Keyword(s):  
1966 ◽  
Vol 75 (3) ◽  
pp. 161-161
Keyword(s):  

2010 ◽  
Vol 128 (4) ◽  
pp. 2273-2273
Author(s):  
Shane Myrbeck ◽  
Angus Deuchars ◽  
Ned Crowe

Author(s):  
Edward Lantz

Large-scale immersion domes are specialized embodiments of spatial augmented reality allowing large groups to be immersed in real-time animated or cinematic virtual worlds with strong sense-of-presence. Also called fulldome theaters, these spaces currently serve as giant screen cinemas, planetariums, themed entertainment attractions, and immersive classrooms. This chapter presents case studies for emerging applications of digital domes, reviews dome theater design basics, and suggests that these venues are on track to become mainstream arts and entertainment centers delivering global impact at scale. Standard venue designs will be necessary to realize the full potential of an immersive media arts and entertainment distribution network. This chapter provides rationale for standardization of immersion domes for multi-use events spaces, immersive cinemas, and live performing arts theaters.


1983 ◽  
Vol 87 (1) ◽  
pp. 55 ◽  
Author(s):  
David B. Small
Keyword(s):  

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